Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jahro-console/unity-agent-skills --skill jahro-setupgit clone --depth 1 https://github.com/jahro-console/unity-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jahro-console/unity-agent-skills/jahro-setup)<a href="https://agentmods.dev/skills/jahro-console/unity-agent-skills/jahro-setup"><img src="https://agentmods.dev/badge/skills/jahro-console/unity-agent-skills/jahro-setup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jahro-console/unity-agent-skills/jahro-setup"><img src="https://agentmods.dev/badge/skills/jahro-console/unity-agent-skills/jahro-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00069 | $0.01575 |
| Opus 5 | $0.00034 | $0.00788 |
| Sonnet 5 | $0.00014 | $0.00315 |
| Haiku 4.5 | $0.00007 | $0.00158 |
Grade A, and why
jahro-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- jahro-setup — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 147 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Jahro Setup & Orientation
Help users install, configure, and get oriented with the Jahro debugging platform for Unity.
Detection
Before giving advice, determine Jahro's status in the project:
Check 1 — Package Manager:
Read Packages/manifest.json and search for io.jahro.console in the dependencies.
Check 2 — Code references:
Search C# files for using JahroConsole or [JahroCommand or [JahroWatch.
Check 3 — Source folder:
Check if jahro-unity-package/ or Assets/JahroPackage/ exists (indicates source-included installation).
| Result | Action |
|---|---|
| Package found in manifest | Jahro is installed — check API key config |
| Code references but no package | Jahro may be installed via source — verify |
| Nothing found | Guide installation |
Installation
Via Unity Package Manager (recommended)
- Open Unity → Window → Package Manager
- Click + → Add package from Git URL
- Paste:
https://github.com/jahro-console/unity-package.git - Click Install
Requirements: Unity 2021.3.0f1 or later. No additional dependencies.
API Key Configuration
After installation, the user needs an API key to enable snapshot sync and team features.
- Create account at console.jahro.io/auth/signup (free)
- In web console → navigate to Project → API Keys → copy key
- In Unity → Tools → Jahro Settings → Account tab → paste API key
- Settings auto-validate and display project/team info
The API key connects the Unity project to the Jahro web console for snapshot uploads and team collaboration. Jahro works for local debugging (logs, commands, watcher) even without an API key, but snapshots won't upload.
Opening the Console
| Platform | Action |
|---|---|
| Desktop (Editor/Standalone) | Press ~ (tilde) key in Play Mode |
| Mobile (Android/iOS) | Triple-tap at top of screen |
| Programmatic | Call Jahro.ShowConsoleView() |
| Alternative | Tap the floating Launch Button |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 147 lines · 69 tokens per session scan A 258d2032f409
jahro-setup is a skill published in the GitHub repository jahro-console/unity-agent-skills (16 stars, last pushed 5mo ago), licensed MIT. It adds 69 tokens to every session and 1,575 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
ui-click-debug
A Unity troubleshooting skill for UI elements that do not respond to clicks. It uses a runtime raycast, a test that shows which object receives a pointer event, to find obstructions or interaction settings.
error-diagnosis
A Unity troubleshooting skill for errors shown in the Unity Console, the editor window that displays messages and failures. It reads the error and nearby logs, then checks related code to identify the cause.
console-get-logs
Retrieve Unity Editor logs from the MCP plugin's LogCollector, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.
editor-application-get-state
Return the current state of UnityEditor.EditorApplication — playmode, paused state, compilation state, and related flags.
profiler-start
Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.
console-clear-logs
Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.