Borrowing it
Nothing to install: this file belongs to jasonjgardner/blockbench-mcp-project. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/jasonjgardner/blockbench-mcp-project/main/.claude/skills/blockbench-animation/SKILL.mdgit clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-projectWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-animation)<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-animation"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-animation"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.00962 |
| Opus 5 | $0.00030 | $0.00481 |
| Sonnet 5 | $0.00012 | $0.00192 |
| Haiku 4.5 | $0.00006 | $0.00096 |
Grade A, and why
blockbench-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blockbench Animation
Create animations for 3D models using Blockbench MCP tools.
Available Tools
| Tool | Purpose |
|---|---|
create_animation |
Create animation with keyframes for bones |
manage_keyframes |
Create/edit/delete keyframes per bone and channel |
animation_graph_editor |
Fine-tune animation curves (smooth, linear, ease) |
bone_rigging |
Create/modify bone structure for animation |
animation_timeline |
Control playback, time, FPS, loop settings |
batch_keyframe_operations |
Batch operations: offset, scale, reverse, mirror |
animation_copy_paste |
Copy animation data between bones/animations |
Quick Start
Create a Simple Animation
1. create_animation: name="walk", animation_length=1.0, loop=true
2. manage_keyframes: bone_name="leg_left", channel="rotation",
keyframes=[{time: 0, values: [30, 0, 0]}, {time: 0.5, values: [-30, 0, 0]}]
3. animation_timeline: action="play"
Animation Channels
position- [x, y, z] offsetrotation- [x, y, z] degreesscale- [x, y, z] or uniform number
Interpolation Types
linear- Constant ratecatmullrom- Smooth splinebezier- Custom curvesstep- Instant change
Common Workflows
Walk Cycle (1 second)
create_animation: name="walk", animation_length=1.0, loop=true, bones={
"leg_left": [
{time: 0, rotation: [30, 0, 0]},
{time: 0.5, rotation: [-30, 0, 0]},
{time: 1.0, rotation: [30, 0, 0]}
],
"leg_right": [
{time: 0, rotation: [-30, 0, 0]},
{time: 0.5, rotation: [30, 0, 0]},
{time: 1.0, rotation: [-30, 0, 0]}
]
}
Smooth Curves
animation_graph_editor: bone_name="arm", channel="rotation", action="smooth"
Copy Animation to Mirrored Bone
animation_copy_paste: action="copy", source={bone: "arm_left"}
animation_copy_paste: action="mirror_paste", target={bone: "arm_right", mirror_axis: "x"}
Batch Timing Adjustment
batch_keyframe_operations: operation="scale", selection="all",
parameters={scale_factor: 2.0} # Double animation duration
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 117 lines · 59 tokens per session scan A 5855539b439c
blockbench-animation is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (15 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 59 tokens to every session and 962 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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