Borrowing it
Nothing to install: this file belongs to jasonjgardner/blockbench-mcp-project. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/jasonjgardner/blockbench-mcp-project/main/.claude/skills/blockbench-modeling/SKILL.mdgit clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-projectWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-modeling)<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-modeling"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-modeling/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-modeling"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.01636 |
| Opus 5 | $0.00030 | $0.00818 |
| Sonnet 5 | $0.00012 | $0.00327 |
| Haiku 4.5 | $0.00006 | $0.00164 |
Grade A, and why
blockbench-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 208 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blockbench Modeling
Build 3D models using cubes and meshes in Blockbench.
Available Tools
Cube Tools
| Tool | Purpose |
|---|---|
place_cube |
Create cubes with position, size, texture |
modify_cube |
Edit cube properties (position, rotation, UV, etc.) |
Mesh Tools
| Tool | Purpose |
|---|---|
place_mesh |
Create mesh with vertices |
create_sphere |
Create sphere mesh |
create_cylinder |
Create cylinder mesh |
extrude_mesh |
Extrude faces/edges/vertices |
subdivide_mesh |
Add geometry detail |
select_mesh_elements |
Select vertices/edges/faces |
move_mesh_vertices |
Move selected vertices |
delete_mesh_elements |
Remove geometry |
merge_mesh_vertices |
Weld nearby vertices |
create_mesh_face |
Create face from vertices |
knife_tool |
Cut edges into faces |
Element Tools
| Tool | Purpose |
|---|---|
add_group |
Create bone/group |
list_outline |
View model hierarchy |
duplicate_element |
Copy elements |
rename_element |
Rename elements |
remove_element |
Delete elements |
Cube Modeling
Place a Cube
place_cube: elements=[{
name: "body",
from: [-4, 0, -2],
to: [4, 12, 2]
}], faces=true # Auto UV
Place Multiple Cubes
place_cube: elements=[
{name: "head", from: [-4, 12, -4], to: [4, 20, 4]},
{name: "arm_left", from: [4, 4, -1], to: [6, 12, 1]},
{name: "arm_right", from: [-6, 4, -1], to: [-4, 12, 1]}
], group="body"
Modify Cube
modify_cube: id="body", rotation=[0, 45, 0], origin=[0, 6, 0]
Cube with Texture
place_cube: elements=[{name: "block", from: [0,0,0], to: [16,16,16]}],
texture="stone", faces=true
Mesh Modeling
Create Sphere
create_sphere: elements=[{
name: "ball",
position: [0, 8, 0],
diameter: 16,
sides: 12
}]
Create Cylinder
create_cylinder: elements=[{
name: "pillar",
position: [0, 0, 0],
diameter: 8,
height: 24,
sides: 12,
capped: true
}]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 208 lines · 60 tokens per session scan A 7ceba209e23a
blockbench-modeling is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (15 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 60 tokens to every session and 1,636 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
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unity-inspector
Advise on Unity Inspector authoring UX.