niagara-systems

niagara-systems is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 95 tokens per session (2,628 once invoked), scanned A, original, MIT.

A tool for tuning and diagnosing Unreal Engine Niagara particle systems, which organize effects such as smoke, fire, sparks, and magic. It also provides a scratch area for custom HLSL code.

In plain words
What is it for?
Use it to read and change rapid-iteration parameters, compare or diagnose Niagara systems, and author custom HLSL scratch-pad graphs.
Why use it?
It makes rapid parameter changes and system checks easier without handling the system's basic create, copy, or delete operations.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to read and change rapid-iteration parameters, compare or diagnose Niagara systems, and author custom HLSL scratch-pad graphs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/niagara-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill niagara-systems
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for niagara-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/niagara-systems/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/niagara-systems)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/niagara-systems"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/niagara-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for niagara-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/niagara-systems"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/niagara-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,628 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.02628
Opus 5 $0.00048 $0.01314
Sonnet 5 $0.00019 $0.00526
Haiku 4.5 $0.00010 $0.00263

Measured 11d ago against content hash 644e721cada4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

niagara-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/niagara-systems/SKILL.md · 203 lines

How it starts

The opening of the file, as written. The whole thing — 203 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "niagara-vfx"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Niagara Systems Skill

Architecture (read first): VibeUE extends Unreal's native MCP endpoint. System / emitter / parameter create / add / copy / remove / list / compile are owned by the engine toolset NiagaraToolsets.NiagaraToolset_System (plus …_Assets, …_Component, …_Blueprint, …_Info), called through call_tool. VibeUE's NiagaraService was trimmed to the rapid-iteration-parameter tuning + diagnostics that the engine toolset does not cover, and NiagaraScratchPadService (Custom-HLSL graph authoring) which is unique to VibeUE.

VibeUE NiagaraService (this skill) keeps ONLY:

  • Rapid-iteration parameter read/write — list_rapid_iteration_params, set_rapid_iteration_param, set_rapid_iteration_param_by_stage
  • Diagnostics — compare_systems, get_emitter_lifecycle, debug_activation

For system/emitter/parameter CRUD and compile → engine NiagaraToolsets.* via call_tool. For emitter color/curve authoring → load niagara-emitters. For scratch-pad module graphs (Custom HLSL, Map Get/Set, Op, typed pins, wiring) → NiagaraScratchPadService — also documented in the niagara-emitters skill.


Loading skills

Skills load through the engine's AgentSkillToolset (ListSkills / GetSkills) — there is no vibeue-skills-manager tool. The workhorse for all VibeUE services is execute_python_code (call unreal.<Service>.<method>() plus the full unreal.* Python API). Engine toolsets are reached with call_tool (discover them with list_toolsets / describe_toolset).

Read the full file on GitHub · 203 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 203 lines · 95 tokens per session scan A 644e721cada4

Subscribe to this mod's changes

niagara-systems is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 7d ago), licensed MIT. It adds 95 tokens to every session and 2,628 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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