Borrowing it
Nothing to install: this file belongs to koshimazaki/UE-AUDIO-MCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/koshimazaki/UE-AUDIO-MCP/master/.claude/skills/ue5-audio-builder/SKILL.mdgit clone --depth 1 https://github.com/koshimazaki/UE-AUDIO-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-audio-builder)<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-audio-builder"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-audio-builder/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-audio-builder"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-audio-builder.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.00984 |
| Opus 5.5 | $0.00019 | $0.00394 |
| Sonnet 5.5 | $0.00009 | $0.00197 |
| Haiku 4.5 | $0.00005 | $0.00098 |
Grade A, and why
ue5-audio-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Build System — Full Pipeline Audio Generator
Orchestrate all three layers (MetaSounds + Blueprint + Wwise) to generate complete game audio systems from a single description.
Process
- Parse — Identify audio behaviours needed
- Decompose — Map to MetaSounds (DSP), Blueprint (triggers), Wwise (mixing)
- Generate — Build each layer using templates + knowledge
- Wire — Connect layers (AudioLink, RTPC, events)
- Validate — Check types, connections, paths
Available Patterns (10)
| Pattern | MetaSounds | Blueprint | Wwise |
|---|---|---|---|
| gunshot | Random → WavePlayer → Filter → Envelope | Fire event → trigger | RandomSeqContainer + reverb bus |
| footsteps | Surface → TriggerRoute → per-surface chains | Line trace → surface detect | SwitchContainer + attenuation |
| ambient | Looped layers + random details + LFO drift | Zone overlap volumes | BlendContainer + RTPC volumes |
| ui_sound | Sine + AD Envelope (procedural) | UI event router | UI bus (non-spatial) |
| weather | State-driven layers + crossfade + dynamic filter | Weather state reader | StateGroup + SwitchContainer |
| spatial | ITD Panner + processing chain | Position tracking | Distance attenuation + HRTF |
| vehicle_engine | Trigger Sequence → layered Wave Players + Compressor | RPM/throttle params | Engine bus + RTPC |
| sfx_generator | 7-stage synth (Gen→Spectral→Filter→Amp→FX) | Parameter inputs | FX bus chain |
| preset_morph | Morph 0-1 → MapRange → filter params | Morph slider | Blend preset bus |
| macro_sequence | Graph variables → InterpTo → filter chain | Step triggers | Sequence bus |
MCP Tools
Single System
build_audio_system(pattern="gunshot", name="PlayerRifle", params={...})
AAA Project (6 categories)
build_aaa_project(project_name="MyGame")
Generates: player_footsteps, player_weapons, npc_footsteps, ambient_wind, weather, ui — each with dedicated bus, work units, events.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed 20d357a4d9ba
- 2mo ago First seen · 110 lines · 47 tokens per session scan A 346647819cf3
ue5-audio-builder is a skill published in the GitHub repository koshimazaki/UE-AUDIO-MCP (7 stars, last pushed 1mo ago), licensed MIT. It adds 47 tokens to every session and 984 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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