Borrowing it
Nothing to install: this file belongs to koshimazaki/UE-AUDIO-MCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/koshimazaki/UE-AUDIO-MCP/master/.claude/skills/ue5-audio-mcp/SKILL.mdgit clone --depth 1 https://github.com/koshimazaki/UE-AUDIO-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-audio-mcp)<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-audio-mcp"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-audio-mcp/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-audio-mcp"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-audio-mcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.02092 |
| Opus 5 | $0.00028 | $0.01046 |
| Sonnet 5 | $0.00011 | $0.00418 |
| Haiku 4.5 | $0.00006 | $0.00209 |
Grade A, and why
ue5-audio-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UE Audio MCP Plugin — TCP Control
Drive the C++ TCP server inside Unreal Editor. All commands use 4-byte big-endian length prefix + UTF-8 JSON on 127.0.0.1:9877.
Connection
# Python SDK
from ue_audio_mcp.ue5_connection import get_ue5_connection
conn = get_ue5_connection()
resp = conn.send_command({"action": "ping"})
# Raw TCP
python3 -c "
import socket, struct, json
s = socket.socket(); s.settimeout(5); s.connect(('127.0.0.1', 9877))
p = json.dumps({'action':'ping'}).encode()
s.sendall(struct.pack('>I', len(p)) + p)
r = s.recv(4); l = struct.unpack('>I', r)[0]; print(json.loads(s.recv(l)))
"
All 25 Commands
System
| Command | Params | Returns |
|---|---|---|
ping |
— | engine, version, project, features[] |
Builder Lifecycle
| Command | Params | Returns |
|---|---|---|
create_builder |
asset_type (Source/Patch/Preset), name | asset_type, name |
add_interface |
interface | — |
build_to_asset |
name, path (/Game/...) | name, path |
Graph I/O
| Command | Params | Returns |
|---|---|---|
add_graph_input |
name, type, default? | name, type |
add_graph_output |
name, type | name, type |
Nodes
| Command | Params | Returns |
|---|---|---|
add_node |
id, node_type, position? [x,y] | id, node_type |
set_default |
node_id, input, value | node_id, input |
connect |
from_node, from_pin, to_node, to_pin | all four |
__graph__ = sentinel node ID for graph boundary connections.
Audition
| Command | Params | Returns |
|---|---|---|
audition |
name? | — |
stop_audition |
— | — |
open_in_editor |
— | — |
Variables (UE 5.7+)
| Command | Params | Returns |
|---|---|---|
add_graph_variable |
name, type, default? | name, type |
add_variable_get_node |
id, variable_name, delayed? | id, variable_name |
add_variable_set_node |
id, variable_name | id, variable_name |
Presets
| Command | Params | Returns |
|---|---|---|
convert_to_preset |
referenced_asset (/Game/...) | referenced_asset |
convert_from_preset |
— | — |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 170 lines · 55 tokens per session scan A b9b463c36d2e
ue5-audio-mcp is a skill published in the GitHub repository koshimazaki/UE-AUDIO-MCP (5 stars, last pushed 2mo ago), licensed MIT. It adds 55 tokens to every session and 2,092 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
gameobject-component-destroy
Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.