UE-AUDIO-MCP: Skill for Claude Code

.claude/skills/ue5-blueprint-audio/SKILL.md

ue5-blueprint-audio is a skill for Claude Code from koshimazaki/UE-AUDIO-MCP. It costs 56 tokens per session (1,814 once invoked), scanned A, original, MIT.

A specialist guide for building audio logic in Unreal Engine 5 Blueprints, Unreal’s visual scripting system. It covers detecting game events, connecting parameters, setting up audio components, and finding audio assets and nodes.

In plain words
What is it for?
Use it to trigger 2D or 3D sounds and dialogue, change sound-mix settings, connect game state to MetaSounds or Wwise, and inspect Blueprints for audio-related nodes.
Why use it?
It helps connect gameplay events to sounds without manually searching through large Blueprint graphs or project asset lists.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

This is koshimazaki/UE-AUDIO-MCP's own configuration. It tells Claude Code how to work on UE-AUDIO-MCP itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything UE-AUDIO-MCP configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is python scripts/scan_project.py --full-export --import-db --rebuild-embeddings.

Reuse

Borrowing it

Nothing to install: this file belongs to koshimazaki/UE-AUDIO-MCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/koshimazaki/UE-AUDIO-MCP/master/.claude/skills/ue5-blueprint-audio/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/koshimazaki/UE-AUDIO-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-blueprint-audio"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-blueprint-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,814 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01814
Opus 5 $0.00028 $0.00907
Sonnet 5 $0.00011 $0.00363
Haiku 4.5 $0.00006 $0.00181

Measured 12d ago against content hash 6db3844fb908, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ue5-blueprint-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ue5-blueprint-audio/SKILL.md · 235 lines

How it starts

The opening of the file, as written. The whole thing — 235 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal Engine Blueprint — Audio Logic & Asset Management

Handle Blueprint audio logic: game event detection, parameter wiring to MetaSounds/Wwise, asset scanning, and audio component setup.

Blueprint Audio Architecture

Blueprints are the WHEN layer — they detect game events and route parameters to audio systems:

Game Event (overlap, anim notify, input)
  → Blueprint Logic (detect, filter, transform)
    → Audio Action (play sound, set RTPC, post event)

Audio Blueprint Nodes

Playback

Node Use Spatial
PlaySound2D UI, non-positional audio No
PlaySoundAtLocation One-shot 3D sound Yes
SpawnSoundAtLocation Persistent 3D sound (returns component) Yes
SpawnSound2D Persistent non-spatial No

Dialogue

Node Use
PlayDialogue2D Non-spatial dialogue
PlayDialogueAtLocation 3D dialogue
SpawnDialogue2D Persistent non-spatial dialogue
SpawnDialogueAtLocation Persistent 3D dialogue

Mixing

Node Use
SetSoundMixClassOverride Override sound class volumes
ClearSoundMixClassOverride Remove overrides
PushSoundMixModifier Activate sound mix
PopSoundMixModifier Deactivate sound mix
SetGlobalPitchModulation Global pitch shift

Wwise (via AkAudio plugin)

Node Use
PostEvent Trigger Wwise event
SetRTPCValue Set RTPC parameter
SetSwitch Set switch group value
SetState Set global state
PostTrigger Post Wwise trigger

Game Event Patterns

Animation Notify → Sound

AnimNotify_Footstep
  → Line Trace Down (surface detect)
  → Set Switch (Surface = result)
  → PostEvent (Play_Footstep)

Overlap Volume → Ambient

OnBeginOverlap
  → Set RTPC (Ambient_Volume = 1.0)
OnEndOverlap
  → Set RTPC (Ambient_Volume = 0.0)

State Change → Weather Audio

OnWeatherChanged (Rain/Snow/Wind/Clear)
  → Set State (Weather = new_state)
  → Set RTPC (Wind_Intensity = value)

Read the full file on GitHub · 235 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 235 lines · 56 tokens per session scan A 6db3844fb908

Subscribe to this mod's changes

ue5-blueprint-audio is a skill published in the GitHub repository koshimazaki/UE-AUDIO-MCP (5 stars, last pushed 2mo ago), licensed MIT. It adds 56 tokens to every session and 1,814 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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