Borrowing it
Nothing to install: this file belongs to koshimazaki/UE-AUDIO-MCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/koshimazaki/UE-AUDIO-MCP/master/.claude/skills/ue5-plugin-dev/SKILL.mdgit clone --depth 1 https://github.com/koshimazaki/UE-AUDIO-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-plugin-dev)<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-plugin-dev"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-plugin-dev/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-plugin-dev"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-plugin-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.01915 |
| Opus 5.5 | $0.00014 | $0.00766 |
| Sonnet 5.5 | $0.00007 | $0.00383 |
| Haiku 4.5 | $0.00004 | $0.00192 |
Grade A, and why
ue5-plugin-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 218 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Add New Command to UE Audio MCP
Follow this checklist to add a new C++ TCP command and its Python MCP tool wrapper.
Checklist (6 files, always in this order)
1. Header — declare the command class
File: ue5_plugin/UEAudioMCP/Source/UEAudioMCP/Public/Commands/<Group>Commands.h
Pick the right group file:
BuilderCommands.h— MetaSounds builder operationsNodeCommands.h— MetaSounds node operationsQueryCommands.h— queries, exports, scans, asset operationsBPBuilderCommands.h— Blueprint graph editingWorldCommands.h— world setup (AnimNotify, emitters, volumes, spawning)
/** command_name: Brief description of what this command does. */
class FMyNewCommand : public IAudioMCPCommand
{
public:
virtual TSharedPtr<FJsonObject> Execute(
const TSharedPtr<FJsonObject>& Params,
FAudioMCPBuilderManager& BuilderManager) override;
};
2. Implementation — write the Execute() method
File: ue5_plugin/UEAudioMCP/Source/UEAudioMCP/Private/Commands/<Group>Commands.cpp
Pattern:
TSharedPtr<FJsonObject> FMyNewCommand::Execute(
const TSharedPtr<FJsonObject>& Params,
FAudioMCPBuilderManager& /*BuilderManager*/)
{
// 1. Extract params
FString MyParam;
if (!Params->TryGetStringField(TEXT("my_param"), MyParam))
{
return AudioMCP::MakeErrorResponse(TEXT("Missing required param 'my_param'"));
}
// 2. Validate (paths must start with /Game/, no "..", etc.)
if (!MyParam.StartsWith(TEXT("/Game/")))
{
return AudioMCP::MakeErrorResponse(TEXT("my_param must start with /Game/"));
}
// 3. Do the work (on game thread — this runs via AsyncTask)
// ... UE5 API calls here ...
// 4. Return JSON response
TSharedPtr<FJsonObject> Resp = AudioMCP::MakeOkResponse();
Resp->SetStringField(TEXT("my_param"), MyParam);
return Resp;
}
Key helpers (from AudioMCPTypes.h):
AudioMCP::MakeOkResponse()/AudioMCP::MakeOkResponse("message")AudioMCP::MakeErrorResponse("error message")
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +5 lines · +36 tokens per session a104feda9b40
- 2mo ago First seen · 213 lines · 0 tokens per session scan A 8af06e9c5e70
ue5-plugin-dev is a skill published in the GitHub repository koshimazaki/UE-AUDIO-MCP (7 stars, last pushed 1mo ago), licensed MIT. It adds 36 tokens to every session and 1,915 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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