UE-AUDIO-MCP: Skill for Claude Code

.claude/skills/ue5-wwise-setup/SKILL.md

ue5-wwise-setup is a skill for Claude Code from koshimazaki/UE-AUDIO-MCP. It costs 64 tokens per session (7,242 once invoked), scanned B, original, MIT.

An automation guide for Wwise, a separate tool used to design and manage video-game audio. It uses Wwise’s HTTP interface to create and configure audio buses, controls, events, SoundBanks, and AudioLink routing.

In plain words
What is it for?
Use it to create bus hierarchies, RTPCs for continuous values such as volume or speed, switches and states, events, SoundBanks, and AudioLink containers through WAAPI on port 8090.
Why use it?
It helps scripts set up the repeating structure of a Wwise project without manually creating every audio object in the editor.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

This is koshimazaki/UE-AUDIO-MCP's own configuration. It tells Claude Code how to work on UE-AUDIO-MCP itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything UE-AUDIO-MCP configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is RootOutputPath=(Path="../YourProject_WwiseProject/GeneratedSoundBanks").

Reuse

Borrowing it

Nothing to install: this file belongs to koshimazaki/UE-AUDIO-MCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/koshimazaki/UE-AUDIO-MCP/master/.claude/skills/ue5-wwise-setup/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/koshimazaki/UE-AUDIO-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue5-wwise-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-wwise-setup/github.svg)](https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-wwise-setup)
Your own site
<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-wwise-setup"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-wwise-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue5-wwise-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/koshimazaki/ue-audio-mcp/ue5-wwise-setup"><img src="https://agentmods.dev/badge/skills/koshimazaki/ue-audio-mcp/ue5-wwise-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,242 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 3 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.07242
Opus 5 $0.00032 $0.03621
Sonnet 5 $0.00013 $0.01448
Haiku 4.5 $0.00006 $0.00724

Measured 12d ago against content hash 21f952f7df17, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade B, and why

ue5-wwise-setup scanned grade B with 3 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Sends data to an external URLmediumData exfiltration

A POST to an outside endpoint may be telemetry or may be exfiltration; either way the mod talks to somewhere, and you should know where.

curl -s -X POST http://127.0.0.1:8090/waapi -H "Content-Type: application/json" -d '{

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

All calls use `curl -s -X POST http://127.0.0.1:8090/waapi` with JSON body:

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

r = subprocess.run(["curl", "-s", "-X", "POST", "http://127.0.0.1:8090/waapi",
.claude/skills/ue5-wwise-setup/SKILL.md · 697 lines

How it starts

The opening of the file, as written. The whole thing — 697 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wwise Setup — WAAPI HTTP Automation

Set up complete Wwise projects programmatically: bus hierarchies, RTPCs, switches, events, SoundBanks, and AudioLink routing.

WAAPI HTTP API (Port 8090)

All calls use curl -s -X POST http://127.0.0.1:8090/waapi with JSON body:

{
  "uri": "ak.wwise.core.object.create",
  "args": { ... },
  "options": {}
}

Key format rules:

  • args contains the call parameters
  • options is top-level (NOT inside args), used for return fields
  • return goes in options, NOT in args
  • Always include "options": {} even if empty
  • Object paths use backslashes: \\Busses\\Default Work Unit\\Main Audio Bus

Return Fields

{
  "uri": "ak.wwise.core.object.get",
  "args": { "from": {"id": ["{GUID}"]} },
  "options": { "return": ["id", "name", "type", "path"] }
}

Core WAAPI Operations

Create Object

curl -s -X POST http://127.0.0.1:8090/waapi -H "Content-Type: application/json" -d '{
  "uri": "ak.wwise.core.object.create",
  "args": {
    "parent": "\\Busses\\Default Work Unit\\Main Audio Bus",
    "type": "Bus",
    "name": "SFX",
    "onNameConflict": "merge"
  },
  "options": {}
}'

Set Property

curl -s -X POST http://127.0.0.1:8090/waapi -d '{
  "uri": "ak.wwise.core.object.setProperty",
  "args": {"object": "{GUID}", "property": "Volume", "value": -6.0},
  "options": {}
}'

Set Reference (e.g. OutputBus)

curl -s -X POST http://127.0.0.1:8090/waapi -d '{
  "uri": "ak.wwise.core.object.setReference",
  "args": {"object": "{GUID}", "reference": "OutputBus", "value": "{BUS_GUID}"},
  "options": {}
}'

Delete Object

curl -s -X POST http://127.0.0.1:8090/waapi -d '{
  "uri": "ak.wwise.core.object.delete",
  "args": {"object": "{GUID}"},
  "options": {}
}'

Search / Query

# By ID
"from": {"id": ["{GUID}"]}

# By type
"from": {"ofType": ["Event"]}

# Text search
"from": {"search": ["AudioLink"]}

# By path
"from": {"path": ["\\Events\\Default Work Unit"]}

# Children of object
"transform": [{"select": ["children"]}]

Read the full file on GitHub · 697 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 697 lines · 64 tokens per session scan B 21f952f7df17

Subscribe to this mod's changes

ue5-wwise-setup is a skill published in the GitHub repository koshimazaki/UE-AUDIO-MCP (5 stars, last pushed 2mo ago), licensed MIT. It adds 64 tokens to every session and 7,242 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it B with 3 findings (sends data to an external url, makes network calls, runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens