gamemaker-expert

gamemaker-expert is a skill for Claude Code, Codex from leihaht/gamemaker-skills. It costs 95 tokens per session (6,027 once invoked), scanned A, original, MIT.

A set of instructions for developing games with GameMaker Studio 2 and GML, the programming language used by GameMaker.

In plain words
What is it for?
Use it to create or edit game objects, scripts, events, project files, shaders, file handling, networking, and platform-specific features.
Why use it?
It gives context for working with GameMaker project files and for diagnosing code, build, runtime, performance, and networking problems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or edit game objects, scripts, events, project files, shaders, file handling, networking, and platform-specific features.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/leihaht/gamemaker-skills/gamemaker-expert
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add leihaht/gamemaker-skills --skill gamemaker-expert
Clone the repo
git clone --depth 1 https://github.com/leihaht/gamemaker-skills

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin gamemaker-expert — /plugin install gamemaker-expert after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamemaker-expert

README.md
[![agentmods](https://agentmods.dev/badge/skills/leihaht/gamemaker-skills/gamemaker-expert/github.svg)](https://agentmods.dev/skills/leihaht/gamemaker-skills/gamemaker-expert)
Your own site
<a href="https://agentmods.dev/skills/leihaht/gamemaker-skills/gamemaker-expert"><img src="https://agentmods.dev/badge/skills/leihaht/gamemaker-skills/gamemaker-expert/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamemaker-expert

Your own site · 80×15
<a href="https://agentmods.dev/skills/leihaht/gamemaker-skills/gamemaker-expert"><img src="https://agentmods.dev/badge/skills/leihaht/gamemaker-skills/gamemaker-expert.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,027 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.06027
Opus 5.5 $0.00038 $0.02411
Sonnet 5.5 $0.00019 $0.01205
Haiku 4.5 $0.00010 $0.00603

Measured 2mo ago against content hash 77cb5a75d91c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

gamemaker-expert scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

gamemaker-expert/SKILL.md · 742 lines

How it starts

The opening of the file, as written. The whole thing — 742 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GameMaker Expert

Overview

This skill provides comprehensive GameMaker Studio 2 and GML (GameMaker Language) expertise for all GameMaker projects. It covers everything from basic object creation to advanced topics like shader programming, networking, and platform-specific development.

When to use this skill:

  • Working with .gml files (GML scripts and events)
  • Creating or modifying .yy files (object definitions, sprite definitions, etc.)
  • Editing .yyp project files
  • Creating GameMaker objects, scripts, or assets
  • Debugging GameMaker compile errors or runtime issues
  • Implementing GameMaker features (drawing, collision, networking, etc.)
  • Optimizing GameMaker performance
  • Any GameMaker Studio 2 development task

Official GameMaker Manual

PRIMARY REFERENCE: Always consult the official GameMaker Manual for comprehensive, up-to-date documentation: https://manual.gamemaker.io/monthly/en/

Key Manual Sections

When to use the official manual:

  • Looking up function signatures and parameters
  • Understanding platform-specific behavior
  • Checking latest syntax changes for your IDE version
  • Detailed explanations of GameMaker features

Read the full file on GitHub · 742 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 742 lines · 95 tokens per session scan A 77cb5a75d91c

Subscribe to this mod's changes

gamemaker-expert is a skill published in the GitHub repository leihaht/gamemaker-skills (6 stars, last pushed 1y ago), licensed MIT. It adds 95 tokens to every session and 6,027 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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