world-of-claudecraft: Skill for Codex

.agents/skills/woc-write-game-tooltips/SKILL.md

woc-write-game-tooltips is a skill for Codex from levy-street/world-of-claudecraft. It costs 60 tokens per session (332 once invoked), scanned A, original, MIT.

A guide for writing or checking World of ClaudeCraft game tooltips, the short descriptions players see for spells, talents, items and mechanics.

In plain words
What is it for?
Use it to inspect the live mechanic and rewrite English tooltip sources, add focused accuracy tests, and verify damage, healing, scaling, triggers, stacks and resets.
Why use it?
It helps ensure tooltip text matches what the game actually does, including targets, timing, limits, resource changes and values that can vary with character stats or upgrades.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: installed under .agents/ (shared by several agents).

This is levy-street/world-of-claudecraft's own configuration. It tells Codex how to work on world-of-claudecraft itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything world-of-claudecraft configures →

About the project

World of ClaudeCraft is a browser-based classic-style multiplayer online game with a persistent shared world that can also run locally or be controlled through a Python reinforcement-learning interface. Players can quest and raid in the online world, while developers can host it themselves and train AI agents to play. The catalogue skills, agents, instructions, hooks, and setting support workflows for interacting with and developing the game.

levy-street/world-of-claudecraft · 2,251 stars · on GitHub · worldofclaudecraft.com

Reuse

Borrowing it

Nothing to install: this file belongs to levy-street/world-of-claudecraft. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/levy-street/world-of-claudecraft/main/.agents/skills/woc-write-game-tooltips/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/levy-street/world-of-claudecraft

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for woc-write-game-tooltips

README.md
[![agentmods](https://agentmods.dev/badge/skills/levy-street/world-of-claudecraft/woc-write-game-tooltips/github.svg)](https://agentmods.dev/skills/levy-street/world-of-claudecraft/woc-write-game-tooltips)
Your own site
<a href="https://agentmods.dev/skills/levy-street/world-of-claudecraft/woc-write-game-tooltips"><img src="https://agentmods.dev/badge/skills/levy-street/world-of-claudecraft/woc-write-game-tooltips/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for woc-write-game-tooltips

Your own site · 80×15
<a href="https://agentmods.dev/skills/levy-street/world-of-claudecraft/woc-write-game-tooltips"><img src="https://agentmods.dev/badge/skills/levy-street/world-of-claudecraft/woc-write-game-tooltips.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 332 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00332
Opus 5 $0.00030 $0.00166
Sonnet 5 $0.00012 $0.00066
Haiku 4.5 $0.00006 $0.00033

Measured 13d ago against content hash 8eb5a5cd4390, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

woc-write-game-tooltips scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/woc-write-game-tooltips/SKILL.md · 32 lines

What it actually says

Write game tooltips

Write tooltips from the live mechanic, not from existing prose.

Workflow

  1. Read docs/design/tooltip-writing.md in full.
  2. Inspect the content record, runtime handlers, resolved ability path, and focused tests.
  3. Record the target, result, timing, values, scaling stat, triggers, caps, and consumption rules.
  4. Rewrite the authoritative English source in short, direct sentences.
  5. Use live resolved values when rank, gear, talents, or specialization can change a number.
  6. Add or update a focused test that compares the tooltip with the combat result.
  7. Run the relevant mechanic, tooltip, i18n, and type checks.

Rules

  • Do not claim scaling that the combat path does not use.
  • Name Attack Power, Ranged Attack Power, Spell Power, weapon damage, pet state, or flat damage correctly.
  • State every important trigger, cap, stack, target limit, reset, and resource change.
  • Explain named states in plain English.
  • Do not repeat metadata without a clear reason.
  • Edit English sources first. Do not hand-edit locale overlays or generated i18n output.

Stop and record a mismatch when the code and intended design disagree. Do not make the tooltip promise unfinished behavior.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 32 lines · 60 tokens per session scan A 8eb5a5cd4390

Subscribe to this mod's changes

woc-write-game-tooltips is a skill published in the GitHub repository levy-street/world-of-claudecraft (2,251 stars, last pushed yesterday), licensed MIT. It adds 60 tokens to every session and 332 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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