cocos-art-direction-director

cocos-art-direction-director is a skill for Codex from lightblink/cocos-asset-forge-mcp. It costs 90 tokens per session (1,111 once invoked), scanned A, original, MIT.

A visual direction guide for creating consistent game art for the Cocos game engine. It defines the look, asset families, prompt language, and checks for readable, usable art.

In plain words
What is it for?
Planning characters, enemies, props, effects, backgrounds, tilesets, interfaces, icons, audio cues, and typography before generation and implementation.
Why use it?
It helps generated game assets feel like parts of one visual system and fit the target platform. Clear style and acceptance rules reduce inconsistent or unusable outputs.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Planning characters, enemies, props, effects, backgrounds, tilesets, interfaces, icons, audio cues, and typography before generation and implementation.

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Install with agentmods
npx agentmods add skills/lightblink/cocos-asset-forge-mcp/cocos-art-direction-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lightblink/cocos-asset-forge-mcp --skill cocos-art-direction-director
Clone the repo
git clone --depth 1 https://github.com/lightblink/cocos-asset-forge-mcp

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-art-direction-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/lightblink/cocos-asset-forge-mcp/cocos-art-direction-director/github.svg)](https://agentmods.dev/skills/lightblink/cocos-asset-forge-mcp/cocos-art-direction-director)
Your own site
<a href="https://agentmods.dev/skills/lightblink/cocos-asset-forge-mcp/cocos-art-direction-director"><img src="https://agentmods.dev/badge/skills/lightblink/cocos-asset-forge-mcp/cocos-art-direction-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-art-direction-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/lightblink/cocos-asset-forge-mcp/cocos-art-direction-director"><img src="https://agentmods.dev/badge/skills/lightblink/cocos-asset-forge-mcp/cocos-art-direction-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,111 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.01111
Opus 5 $0.00045 $0.00556
Sonnet 5 $0.00018 $0.00222
Haiku 4.5 $0.00009 $0.00111

Measured 12d ago against content hash d549125a7015, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cocos-art-direction-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cocos-art-direction-director/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cocos Art Direction Director

Overview

Use this skill to turn visual intent into a coherent, Cocos-ready art direction that asset generation and implementation can follow. The skill should define style constraints, prompt language, asset acceptance criteria, and runtime readability rules.

This skill directs cocos_asset_forge and cocos-asset-pipeline-director; it does not replace them.

Art direction owns the art bible, style anchors, and visual acceptance criteria. The asset pipeline owns MCP tool selection, generation order, output paths, metadata preservation, and import verification.

Core Workflow

  1. Establish the art promise.
    • State genre, mood, camera, audience, platform, and production target.
    • Choose whether the first slice needs placeholder, style exploration, or production-candidate assets.
  2. Create a compact art bible.
    • Define camera/view, proportions, silhouette language, line style, palette, lighting, material, UI style, animation feel, and negative constraints.
  3. Map asset families.
    • Character, enemy, prop, VFX, background, tileset, UI, icon, audio cue, and typography needs.
    • Specify how families differ while staying in one visual system.
  4. Produce generation prompts.
    • Write prompt components that can be reused by asset type.
    • Include Cocos runtime requirements: transparency, readable scale, padding, frame consistency, and atlas friendliness.
  5. Review outputs.
    • Check silhouette, style match, palette, alpha, frame consistency, UI legibility, and in-scene scale.
    • Regenerate the smallest failed unit instead of the whole pack.
  6. Hand off to implementation.
    • Provide accepted asset paths, intended scene usage, SpriteFrame/animation needs, UI assignments, and unresolved visual risks.

Art Bible Format

For substantial tasks, return:

  • Visual promise: one sentence.
  • Camera and scale: top-down, side, isometric, UI orthographic, or other.
  • Shape language: character and object proportions.
  • Color system: dominant, accent, danger, reward, UI, and background colors.
  • Value hierarchy: how gameplay-critical objects separate from scenery.
  • Material and rendering: pixel, vector-like, painterly, low-poly, cel, or hybrid.
  • UI style: panels, buttons, icons, meters, text rules.
  • Motion style: snappy, squashy, weighty, floaty, restrained, or dramatic.
  • Negative prompts: artifacts to avoid.
  • Asset acceptance gates: objective checks before import.

Read the full file on GitHub · 97 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 97 lines · 90 tokens per session scan A d549125a7015

Subscribe to this mod's changes

cocos-art-direction-director is a skill published in the GitHub repository lightblink/cocos-asset-forge-mcp (1 stars, last pushed 2mo ago), licensed MIT. It adds 90 tokens to every session and 1,111 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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