cocos-playtest-qa-director

cocos-playtest-qa-director is a skill for Codex from lightblink/cocos-creator-local-mcp. It costs 83 tokens per session (1,440 once invoked), scanned A, original, MIT.

A testing and review workflow for Cocos Creator games, including WeChat Mini Games. It checks not only whether a game builds, but also whether players can understand, play, and complete it reliably.

In plain words
What is it for?
It is for planning and running smoke tests, playtests, balance checks, interface checks, regression tests, and local build verification. Tests can cover launching, actions, scoring, winning, losing, pausing, restarting, reloading, and platform-specific behavior.
Why use it?
It turns a successful build into evidence about real gameplay, usability, stability, performance, and defects.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit It is for planning and running smoke tests, playtests, balance checks, interface checks, regression tests, and local build verification. Tests can cover launching, actions, scoring, winning, losing, pausing, restarting, reloading, and platform-specific behavior.

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Install with agentmods
npx agentmods add skills/lightblink/cocos-creator-local-mcp/cocos-playtest-qa-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lightblink/cocos-creator-local-mcp --skill cocos-playtest-qa-director
Clone the repo
git clone --depth 1 https://github.com/lightblink/cocos-creator-local-mcp

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-playtest-qa-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/lightblink/cocos-creator-local-mcp/cocos-playtest-qa-director/github.svg)](https://agentmods.dev/skills/lightblink/cocos-creator-local-mcp/cocos-playtest-qa-director)
Your own site
<a href="https://agentmods.dev/skills/lightblink/cocos-creator-local-mcp/cocos-playtest-qa-director"><img src="https://agentmods.dev/badge/skills/lightblink/cocos-creator-local-mcp/cocos-playtest-qa-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-playtest-qa-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/lightblink/cocos-creator-local-mcp/cocos-playtest-qa-director"><img src="https://agentmods.dev/badge/skills/lightblink/cocos-creator-local-mcp/cocos-playtest-qa-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,440 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00083 $0.01440
Opus 5 $0.00042 $0.00720
Sonnet 5 $0.00017 $0.00288
Haiku 4.5 $0.00008 $0.00144

Measured 11d ago against content hash 71b6679af729, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

cocos-playtest-qa-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cocos-playtest-qa-director/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cocos Playtest QA Director

Overview

Use this skill to convert "it builds" into evidence that a Cocos mini-game works for players. The output should define what to test, how to observe it, what evidence proves success, and what defects block progress.

This skill coordinates with Cocos local build, scene assembly, gameplay architecture, game design, interaction UX, balance, and art direction.

Core Workflow

  1. Define the verification target.
    • Identify whether the task is smoke test, design playtest, balance pass, UX pass, regression, local WeChat build, or release-candidate check.
  2. Create test scenarios.
    • Cover launch, first action, scoring/reward, fail, win, pause, restart, scene reload, and any platform-specific path.
    • For random systems, include fixed-seed reproducibility scenarios and enough repeated runs to reveal obvious distribution, streak, fairness, or unwinnable-content issues.
  3. Gather evidence.
    • Prefer command output, build logs, screenshots, runtime logs, Cocos editor bridge summaries, WeChat DevTools logs, and reproduced steps.
    • For phone-first games, capture or inspect at least one target-runtime viewport screenshot and check playfield scale, HUD readability, control size, safe-area placement, and cropping/letterboxing before calling the slice playable.
    • For from-zero playable slices, record whether first-loop visuals, UI, SFX, and music are generated/imported, deliberately placeholder-only, or missing. Do not let geometry-only visuals pass as production-ready without an explicit waiver.
    • For generated assets, include asset-review evidence for role fit, orientation, alpha/silhouette quality, mobile readability, collision fit, and whether required sequence animations are present.
    • For random gameplay, collect seed, config, sample count, observed distribution, notable streaks, and reproduction steps for any random failure.
  4. Triage findings.
    • Classify blockers, high-risk bugs, design issues, polish issues, and deferred risks.
    • Separate player-facing defects from developer cleanup.
  5. Decide next action.
    • Recommend fix, retest, cut scope, tune numbers, revise UX, regenerate assets, or accept risk.
  6. Record acceptance.
    • State exactly which gates passed, failed, or were not run.

Read the full file on GitHub · 104 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 104 lines · 83 tokens per session scan A 71b6679af729

Subscribe to this mod's changes

cocos-playtest-qa-director is a skill published in the GitHub repository lightblink/cocos-creator-local-mcp (2 stars, last pushed 2mo ago), licensed MIT. It adds 83 tokens to every session and 1,440 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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