cocos-asset-review-director

cocos-asset-review-director is a skill for Codex from lightblink/cocos-asset-forge-mcp. It costs 88 tokens per session (2,156 once invoked), scanned A, original, MIT.

A review process for Cocos Creator game assets, such as images, animations, audio, and related files. Cocos Creator is a game-development tool.

In plain words
What is it for?
Use it after generating or adapting assets and before importing them into a game. It checks design fit, gameplay meaning, animation, audio, mobile readability, performance, file metadata, and runtime risks.
Why use it?
It helps catch assets that look acceptable but are wrong for the game's role, hard to read during play, technically broken, misleading to players, or risky to import and run.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it after generating or adapting assets and before importing them into a game. It checks design fit, gameplay meaning, animation, audio, mobile readability, performance, file metadata, and runtime risks.

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Install with agentmods
npx agentmods add skills/lightblink/cocos-asset-forge-mcp/cocos-asset-review-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lightblink/cocos-asset-forge-mcp --skill cocos-asset-review-director
Clone the repo
git clone --depth 1 https://github.com/lightblink/cocos-asset-forge-mcp

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cocos-asset-review-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/lightblink/cocos-asset-forge-mcp/cocos-asset-review-director/github.svg)](https://agentmods.dev/skills/lightblink/cocos-asset-forge-mcp/cocos-asset-review-director)
Your own site
<a href="https://agentmods.dev/skills/lightblink/cocos-asset-forge-mcp/cocos-asset-review-director"><img src="https://agentmods.dev/badge/skills/lightblink/cocos-asset-forge-mcp/cocos-asset-review-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cocos-asset-review-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/lightblink/cocos-asset-forge-mcp/cocos-asset-review-director"><img src="https://agentmods.dev/badge/skills/lightblink/cocos-asset-forge-mcp/cocos-asset-review-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,156 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.02156
Opus 5 $0.00044 $0.01078
Sonnet 5 $0.00018 $0.00431
Haiku 4.5 $0.00009 $0.00216

Measured 12d ago against content hash b6a4a269d70a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cocos-asset-review-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cocos-asset-review-director/SKILL.md · 162 lines

How it starts

The opening of the file, as written. The whole thing — 162 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cocos Asset Review Director

Overview

Use this skill to prevent generated assets from silently becoming gameplay defects. It reviews whether assets are usable for the specific game, not just whether the files exist or look attractive.

This skill coordinates with cocos-art-direction-director and cocos-asset-pipeline-director. Art direction defines the visual promise, asset pipeline generates and imports files, and this skill accepts, rejects, or requests targeted regeneration before implementation relies on them.

Review Philosophy

Review with guided judgment, not a rigid checklist. The skill should help Codex ask the right production questions while preserving room for creative choices, genre variation, stylization, and deliberate exceptions.

Use hard gates only for defects that clearly break the asset's job: corrupt files, wrong role, unusable transparency, unreadable gameplay-critical silhouettes, missing required frames, misleading feedback, broken import metadata, or runtime/package risks. Treat most other findings as contextual tradeoffs: accept, adapt, regenerate, or defer based on the current slice and design intent.

Core Workflow

  1. Recover the asset contract.
    • Identify the game genre, camera, design resolution, target runtime size, asset role, gameplay meaning, interaction context, style target, and whether the asset is static, animated, VFX, UI, background, or audio.
    • If the asset contract is missing, write the smallest contract needed to review it instead of accepting the asset by taste.
  2. Inspect the actual artifact.
    • Prefer visual inspection for PNG, sprite sheets, UI packs, and contact sheets.
    • Check metadata, dimensions, frame layout, file names, transparency, and project placement when available.
    • For batched contact sheets, review the source sheet and the sliced cells. Check for merged cells, accidental multi-subject clutter, cell drift, bad crops, duplicate cells, unusable cells, and whether the batch actually reduced generation calls.
  3. Judge design fit.
    • Verify the asset communicates the intended gameplay identity: player, enemy, hazard, reward, neutral prop, background, UI, or feedback effect.
    • Check whether shape, color, value, motion, scale, material, faction language, and feedback meaning match the design and art direction.
  4. Judge runtime fitness.
    • Check mobile readability, alpha cleanliness, padding, atlas friendliness, collision fit, frame consistency, audio length, import metadata, and package-size risk.
  5. Decide and hand off.
    • Mark each asset as accepted, accepted-with-notes, needs-adaptation, needs-regeneration, or rejected.
    • Regenerate or adapt only the smallest failed unit when possible.

Read the full file on GitHub · 162 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 162 lines · 88 tokens per session scan A b6a4a269d70a

Subscribe to this mod's changes

cocos-asset-review-director is a skill published in the GitHub repository lightblink/cocos-asset-forge-mcp (1 stars, last pushed 2mo ago), licensed MIT. It adds 88 tokens to every session and 2,156 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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