cocos-creator skills

13 tagged cocos-creator, measured the same way as everything else here.

Browse within: cocos 12wechat-minigame 9

lightblink/cocos-creator-local-mcp

Skill Claude CodeCodex

Implement and review Cocos Creator 3.8 gameplay architecture, TypeScript components, UI systems, scene wiring, prefabs, resource loading, input, audio, tweening, collision, object pooling, state machines, and maintainable runtime code. Use whenever the user asks Codex to build gameplay, create a Cocos prototype…

1 2mo ago A 97 tokens original MIT

lightblink/cocos-creator-local-mcp

Skill Claude CodeCodex

Assemble Cocos Creator 3.8 scenes, prefabs, nodes, components, serialized properties, UI roots, managers, pools, and asset references into playable local game scenes. Use whenever the user asks Codex to wire gameplay into a Cocos scene, create or update prefabs, attach scripts, assign generated assets, define node…

1 2mo ago A 88 tokens original MIT

lightblink/cocos-creator-local-mcp

Skill Claude CodeCodex

Build, inspect, and debug local Cocos Creator 3.8 WeChat Mini Game packages without publishing. Use whenever the user asks Codex to prepare a Cocos project for local wechatgame build, create or review build configs, run Cocos Creator command-line builds, inspect build/wechatgame output, check package budgets, or…

1 2mo ago A 86 tokens original MIT

lightblink/cocos-asset-forge-mcp

Skill Claude CodeCodex

Direct visual style, art bibles, asset consistency, prompt language, sprite readability, UI visual systems, animation style, and Cocos-ready asset QA for game art pipelines. Use before asset generation when Codex needs to define a coherent look, guide or critique generated assets, coordinate with cocosassetforge…

1 2mo ago A 90 tokens original MIT

lightblink/cocos-asset-forge-mcp

Skill Claude CodeCodex

Plan, generate, adapt, validate, and import Cocos Creator 3.x game assets through a configured Cocos Asset Forge-compatible MCP. Use whenever the user asks for Cocos assets, sprites, sprite sheets, tilesets, UI packs, effects, placeholders, audio, art bibles, Cocos-ready metadata, asset folders, bundle placement…

1 2mo ago A 91 tokens original MIT

lightblink/cocos-asset-forge-mcp

Skill Claude CodeCodex

Review generated or imported Cocos Creator game assets against game design, art direction, gameplay semantics, animation needs, technical quality, mobile readability, interaction feedback, audio fit, performance risk, and runtime import constraints. Use after asset generation or adaptation, before importing assets…

1 2mo ago A 88 tokens original MIT

particle-modifier

07

958877748/skills

Skill Claude CodeCodex

A framework for creating and debugging custom particle modifiers in Cocos Creator 2.4.x, a tool for making games and interactive scenes. Particle modifiers can change properties such as position, color, size, rotation, and speed.

0 29d ago A 73 tokens fork