wechat-minigame skills

9 tagged wechat-minigame, measured the same way as everything else here.

Browse within: cocos 9cocos-creator 9

lightblink/cocos-creator-local-mcp

Skill Claude CodeCodex

Implement and review Cocos Creator 3.8 gameplay architecture, TypeScript components, UI systems, scene wiring, prefabs, resource loading, input, audio, tweening, collision, object pooling, state machines, and maintainable runtime code. Use whenever the user asks Codex to build gameplay, create a Cocos prototype…

not rated 1 2mo ago A 97 tokens original MIT

lightblink/cocos-creator-local-mcp

Skill Claude CodeCodex

Assemble Cocos Creator 3.8 scenes, prefabs, nodes, components, serialized properties, UI roots, managers, pools, and asset references into playable local game scenes. Use whenever the user asks Codex to wire gameplay into a Cocos scene, create or update prefabs, attach scripts, assign generated assets, define node…

not rated 1 2mo ago A 88 tokens original MIT

lightblink/cocos-creator-local-mcp

Skill Claude CodeCodex

Build, inspect, and debug local Cocos Creator 3.8 WeChat Mini Game packages without publishing. Use whenever the user asks Codex to prepare a Cocos project for local wechatgame build, create or review build configs, run Cocos Creator command-line builds, inspect build/wechatgame output, check package budgets, or…

not rated 1 2mo ago A 86 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: