sbox-scaffold-game

sbox-scaffold-game is a skill for Claude Code from LouSputthole/Sbox-Claude. It costs 94 tokens per session (3,103 once invoked), scanned A, original, no licence file.

A game starter guide for creating a whole playable s&box game in one request. s&box is Facepunch’s sandbox game engine.

In plain words
What is it for?
Use it for requests such as making a first-person game, scaffolding a game, or creating a playable starter project.
Why use it?
It coordinates the setup and gameplay steps needed to produce something the user can launch, enter, move through, and complete.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the sbox-claude plugin — 5 skills, 1 agent, 2 MCP servers shipped together

Good fit Use it for requests such as making a first-person game, scaffolding a game, or creating a playable starter project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lousputthole/sbox-claude/sbox-scaffold-game
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LouSputthole/Sbox-Claude --skill sbox-scaffold-game
Clone the repo
git clone --depth 1 https://github.com/LouSputthole/Sbox-Claude

Made for: Claude Code.

Or install sbox-claude, the plugin that ships this one along with the rest of its 5 skills, 1 agent, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sbox-scaffold-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/lousputthole/sbox-claude/sbox-scaffold-game/github.svg)](https://agentmods.dev/skills/lousputthole/sbox-claude/sbox-scaffold-game)
Your own site
<a href="https://agentmods.dev/skills/lousputthole/sbox-claude/sbox-scaffold-game"><img src="https://agentmods.dev/badge/skills/lousputthole/sbox-claude/sbox-scaffold-game/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sbox-scaffold-game

Your own site · 80×15
<a href="https://agentmods.dev/skills/lousputthole/sbox-claude/sbox-scaffold-game"><img src="https://agentmods.dev/badge/skills/lousputthole/sbox-claude/sbox-scaffold-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,103 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.03103
Opus 5 $0.00047 $0.01551
Sonnet 5 $0.00019 $0.00621
Haiku 4.5 $0.00009 $0.00310

Measured 12d ago against content hash 8f647c5e380b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

sbox-scaffold-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/sbox-claude/skills/sbox-scaffold-game/SKILL.md · 351 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 351 lines · 94 tokens per session scan A 8f647c5e380b

Subscribe to this mod's changes

sbox-scaffold-game is a skill published in the GitHub repository LouSputthole/Sbox-Claude (21 stars, last pushed 1mo ago), with no licence file. It adds 94 tokens to every session and 3,103 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens