smo_archipelago: Skill for Claude Code

.claude/skills/smo-build/SKILL.md

smo-build is a skill for Claude Code from mdietz94/smo_archipelago. It costs 168 tokens per session (4,530 once invoked), scanned C, original, no licence file.

Un procedimiento de compilación y despliegue para un módulo de Nintendo Switch basado en C++ y varias herramientas de desarrollo.

In plain words
What is it for?
Sirve para compilar, recompilar y desplegar el módulo en Ryujinx, un emulador de Switch, o en una consola Switch real.
Why use it?
Evita tener que recordar manualmente los comandos y pasos necesarios para reconstruir el módulo y ponerlo a prueba.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is mdietz94/smo_archipelago's own configuration. It tells Claude Code how to work on smo_archipelago itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything smo_archipelago configures →

Reuse

Borrowing it

Nothing to install: this file belongs to mdietz94/smo_archipelago. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/mdietz94/smo_archipelago/main/.claude/skills/smo-build/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/mdietz94/smo_archipelago

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for smo-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/mdietz94/smo_archipelago/smo-build/github.svg)](https://agentmods.dev/skills/mdietz94/smo_archipelago/smo-build)
Your own site
<a href="https://agentmods.dev/skills/mdietz94/smo_archipelago/smo-build"><img src="https://agentmods.dev/badge/skills/mdietz94/smo_archipelago/smo-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for smo-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/mdietz94/smo_archipelago/smo-build"><img src="https://agentmods.dev/badge/skills/mdietz94/smo_archipelago/smo-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 168 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,530 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00168 $0.04530
Opus 5.5 $0.00067 $0.01812
Sonnet 5.5 $0.00034 $0.00906
Haiku 4.5 $0.00017 $0.00453

Measured 2mo ago against content hash 19210c586140, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

smo-build scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

**Don't reuse the cmake cache across machines / LAN changes.** CMake caches `BRIDGE_HOST`. If you copy a worktree to a new machine or your LAN IP changes, `rm -rf switch-mod/build` (or pass `-DBRIDGE_HOST=<new-ip>` to ov
.claude/skills/smo-build/SKILL.md · 212 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 212 lines · 168 tokens per session scan C 19210c586140

Subscribe to this mod's changes

smo-build is a skill published in the GitHub repository mdietz94/smo_archipelago (6 stars, last pushed 12d ago), with no licence file. It adds 168 tokens to every session and 4,530 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

smo-build compared with skills from other repositories

smo-build next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
smo-buildmdietz94/smo_archipelagoSkill612d agononeC168Claude Code
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ue-mcp-native-cppdb-lyon/ue-mcpSkill476yesterdayMITA83Claude Code, Codex
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ue-cpp-foundationsquodsoler/unreal-engine-skillsSkill4391mo agoMITA180Claude Code, Codex
ags-aegledll1llu50ry/mcp-gamehackingSkill39210d agoMITA47Claude Code, Codex