hz-unity-tmp-resources

hz-unity-tmp-resources is a skill for Claude Code, Codex from meta-quest/agentic-tools. It costs 50 tokens per session (1,231 once invoked), scanned A, original, Apache-2.0.

A setup guide for importing TextMesh Pro's essential fonts, materials, and settings into Unity projects for Meta Quest and Horizon OS. TextMesh Pro is Unity's system for displaying styled text.

In plain words
What is it for?
Use it when creating the first TextMesh Pro text element, importing its resources, or resolving errors involving fonts, materials, or TMP settings.
Why use it?
It fixes missing text resources and common pink or magenta text caused by absent fonts or materials.

Skill for Claude CodeCodex

Part of the agentic-tools plugin — 29 skills, 1 hook, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-tmp-resources
Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resources
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code, Codex.

Or install agentic-tools, the plugin that ships this one along with the rest of its 29 skills, 1 hook, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-tmp-resources

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-tmp-resources.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-tmp-resources)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-tmp-resources"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-tmp-resources.svg" alt="Measured on agentmods" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,231 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00050 $0.01231
Opus 5 $0.00025 $0.00616
Sonnet 5 $0.00010 $0.00246
Haiku 4.5 $0.00005 $0.00123

Measured 5d ago against content hash 17bc86a72309, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hz-unity-tmp-resources scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-tmp-resources/SKILL.md · 174 lines

How it starts

The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.

TextMesh Pro Resources Import

When to use this skill

Use this skill automatically when any of the following are detected:

  • TMP text appears pink/magenta in the scene
  • Console errors mentioning LiberationSans SDF, TMP Settings, or missing TMP materials
  • Creating the first TMP text element in a project
  • User asks to set up TextMesh Pro or create UI text
  • Assets/TextMesh Pro/Resources/ folder does not exist

Step 1: Check if TMP resources are already imported

Before importing, check whether resources already exist using Unity_RunCommand:

using UnityEngine;
using UnityEditor;
using System.IO;

internal class CommandScript : IRunCommand
{
    public void Execute(ExecutionResult result)
    {
        string resourcesPath = Path.Combine(Application.dataPath, "TextMesh Pro", "Resources");
        bool imported = Directory.Exists(resourcesPath);

        if (imported)
        {
            string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
            var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
            result.Log("TMP Essential Resources: ALREADY IMPORTED. Default font present: {0}", font != null);
        }
        else
        {
            result.Log("TMP Essential Resources: NOT IMPORTED. Resources folder missing at {0}", resourcesPath);
        }
    }
}

If already imported, stop here — no action needed.

Step 2: Import TMP Essential Resources

IMPORTANT: The TMP import process opens a Unity dialog that requires manual user interaction. This cannot be fully automated via MCP.

Use Unity_RunCommand to trigger the import dialog:

using UnityEngine;
using UnityEditor;

internal class CommandScript : IRunCommand
{
    public void Execute(ExecutionResult result)
    {
        EditorApplication.ExecuteMenuItem("Window/TextMeshPro/Import TMP Essential Resources");
        result.Log("TMP Essential Resources import dialog opened. User must click Import in the Unity Editor.");
    }
}

Read the full file on GitHub · 174 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 174 lines · 50 tokens per session scan A 17bc86a72309

Subscribe to this mod's changes

hz-unity-tmp-resources is a skill published in the GitHub repository meta-quest/agentic-tools (188 stars, last pushed 14d ago), licensed Apache-2.0. It adds 50 tokens to every session and 1,231 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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