Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-tmp-resourcesnpx skills add meta-quest/agentic-tools --skill hz-unity-tmp-resourcesgit clone --depth 1 https://github.com/meta-quest/agentic-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-tmp-resources)<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-tmp-resources"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-tmp-resources.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00050 | $0.01231 |
| Opus 5 | $0.00025 | $0.00616 |
| Sonnet 5 | $0.00010 | $0.00246 |
| Haiku 4.5 | $0.00005 | $0.00123 |
Grade A, and why
hz-unity-tmp-resources scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.
TextMesh Pro Resources Import
When to use this skill
Use this skill automatically when any of the following are detected:
- TMP text appears pink/magenta in the scene
- Console errors mentioning
LiberationSans SDF,TMP Settings, or missing TMP materials - Creating the first TMP text element in a project
- User asks to set up TextMesh Pro or create UI text
Assets/TextMesh Pro/Resources/folder does not exist
Step 1: Check if TMP resources are already imported
Before importing, check whether resources already exist using Unity_RunCommand:
using UnityEngine;
using UnityEditor;
using System.IO;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
string resourcesPath = Path.Combine(Application.dataPath, "TextMesh Pro", "Resources");
bool imported = Directory.Exists(resourcesPath);
if (imported)
{
string fontPath = "Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset";
var font = AssetDatabase.LoadAssetAtPath<Object>(fontPath);
result.Log("TMP Essential Resources: ALREADY IMPORTED. Default font present: {0}", font != null);
}
else
{
result.Log("TMP Essential Resources: NOT IMPORTED. Resources folder missing at {0}", resourcesPath);
}
}
}
If already imported, stop here — no action needed.
Step 2: Import TMP Essential Resources
IMPORTANT: The TMP import process opens a Unity dialog that requires manual user interaction. This cannot be fully automated via MCP.
Use Unity_RunCommand to trigger the import dialog:
using UnityEngine;
using UnityEditor;
internal class CommandScript : IRunCommand
{
public void Execute(ExecutionResult result)
{
EditorApplication.ExecuteMenuItem("Window/TextMeshPro/Import TMP Essential Resources");
result.Log("TMP Essential Resources import dialog opened. User must click Import in the Unity Editor.");
}
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 174 lines · 50 tokens per session scan A 17bc86a72309
hz-unity-tmp-resources is a skill published in the GitHub repository meta-quest/agentic-tools (188 stars, last pushed 14d ago), licensed Apache-2.0. It adds 50 tokens to every session and 1,231 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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