game-opportunity

game-opportunity is a skill for Claude Code, Codex from yan-labs/yan-skills. It costs 91 tokens per session (7,565 once invoked), scanned A, original, MIT.

A research workflow for finding promising opportunities to build small game websites. It checks new game names, search demand, competition, recent trends, and whether a playable game exists.

In plain words
What is it for?
Use it to monitor game-platform sitemaps, discover new search terms, compare keyword demand and difficulty, evaluate candidates, and produce a daily decision report.
Why use it?
It separates collected evidence from the decision about whether an opportunity is worth pursuing, while marking missing measurements as untested.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node rankup/scripts/seo-webcafe.mjs kd \.

Good fit Use it to monitor game-platform sitemaps, discover new search terms, compare keyword demand and difficulty, evaluate candidates, and produce a daily decision report.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/yan-labs/yan-skills
agentmods
npx agentmods add skills/yan-labs/yan-skills/game-opportunity

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-opportunity

README.md
[![agentmods](https://agentmods.dev/badge/skills/yan-labs/yan-skills/game-opportunity/github.svg)](https://agentmods.dev/skills/yan-labs/yan-skills/game-opportunity)
Your own site
<a href="https://agentmods.dev/skills/yan-labs/yan-skills/game-opportunity"><img src="https://agentmods.dev/badge/skills/yan-labs/yan-skills/game-opportunity/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-opportunity

Your own site · 80×15
<a href="https://agentmods.dev/skills/yan-labs/yan-skills/game-opportunity"><img src="https://agentmods.dev/badge/skills/yan-labs/yan-skills/game-opportunity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,565 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.07565
Opus 5 $0.00046 $0.03782
Sonnet 5 $0.00018 $0.01513
Haiku 4.5 $0.00009 $0.00756

Measured 11d ago against content hash fdd69917c123, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-opportunity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/game-opportunity.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

game-opportunity/SKILL.md · 442 lines

How it starts

The opening of the file, as written. The whole thing — 442 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Opportunity

把游戏平台的新 URL 变成可直接挑选的建站候选。商业判断看今天的搜索需求、竞争盘面和可玩供给; 游戏发布时间只负责标注新旧,老游戏同样可以进入优先队列。

从一句话反查入口

用户不会说「跑 evaluate」,他会说「看看今天有什么游戏能做」。所有命令都是 node game-opportunity/scripts/game-opportunity.mjs <子命令>

用户可能说的话 跑什么 → 判读依据在哪
「跑一下小游戏监测」「今天有什么游戏能做」 daily(= collect + demand + evaluate)→ 日报 .rankup/demand/game-review/latest.md,分组判读看下方「外部需求双轨闸门」
「只看今天平台新增了什么」 discover(平台 sitemap diff);只要 24 小时新名字用 radar
「查一下这批游戏的量和 KD」 plandemand每天只有 6 个深查名额,名单由你写进 YYYY-MM-DD-demand-selection.json,见「深查名额」)
「这些候选值不值得做」 evaluate 排版事实 → 判读归你:对照「搜索需求轨 / 早期爆发轨」分值表与 KD × 新站动作表,把结论写进 YYYY-MM-DD-evaluation.json
「今天这轮算跑完了吗」 collect-checklist / decision-checklist(各 10 项证据验收,查的是证据齐不齐,不是判决对不对)
「不联网重建一下今天的清单」 dedupe(读当天 discovery/radar,去重游戏与社交 campaign)
「游戏站怎么搭、怎么变现」 不在本 Skill:读 rankup/references/game-sites.md + rankup/references/lifecycle.md
「选词/外链/建站的通用问题」 rankup——本 Skill 只管「哪个游戏值得做」这一段

任何来源采集失败或某行 status:'not-queried' 时,对应项标「未测」,不得当成 0 或「无需求」。

分工铁律:脚本只采集,判断只归 AI

谁做 产出
采集 game-opportunity.mjs 各子命令 原始 per-source 证据 + manifest(每源 {source,status,count,error})、挑战页原始 HTML、not-queried 与实测零严格分开
判读 AI 对着原始信号 YYYY-MM-DD-evaluation.json(action/理由/缺失证据)与 YYYY-MM-DD-demand-selection.json(深查名单)
排版 evaluate/render 只排事实与 AI 已写入的判读,不产生任何结论句

脚本里没有打分器、没有阈值门、没有 verdict。本文档下面的所有分值表和门槛数字都是 AI 判读指引,供 AI 对照原始信号使用;任何来源采集失败时,对应项在判读里标「未测」, 不允许当成 0 或「无需求」。

任务入口

任务 动作 固定产物
discover 抓取全部平台 sitemap、按站点路径过滤、与上次快照做 diff .rankup/demand/game-review/YYYY-MM-DD-discovery.json
radar 扫描 24 小时发布源与玩家社区,提取刚出现的游戏名、别名和玩法词 .rankup/demand/game-review/YYYY-MM-DD-radar.json
collect 依次完成 discoverradar,并合并当天新增游戏 上述两个输入文件与 YYYY-MM-DD-new-games.json
collect-checklist 执行采集并完成 10 项硬验收 YYYY-MM-DD-collect-checklist.{json,md}
dedupe 不联网,读取当天 discovery/radar,去掉重复游戏与社交 campaign .rankup/demand/game-review/YYYY-MM-DD-new-games.json
plan 从真实游戏生成原名、英文名、本地名的全球优先查询计划;深查名单读 AI 写的 YYYY-MM-DD-demand-selection.json,缺省用机械顺序(到期复查 → 当天新发现 → 其余),完整候选池连同选中与否写进 plan YYYY-MM-DD-demand-plan.jsonYYYY-MM-DD-global-keywords.txt
demand 先查全球量和主要国家,再一次性查询各国家库;未查询的市场落 status:'not-queried' 且数值为 null,与实测零严格分开 YYYY-MM-DD-demand-results.json
evaluate 验活、合并实体、叠加取数结果与 AI 判读、按机械顺序排版日报;挑战页原始 HTML 落 YYYY-MM-DD-evidence/ 并标记,候选不被剔除 .rankup/demand/game-review/YYYY-MM-DD-candidates.jsonYYYY-MM-DD-report.md
decision-checklist 执行需求调查、日报并完成 10 项硬验收 YYYY-MM-DD-decision-checklist.{json,md}
daily 依次完成 collectdemandevaluate 上述全部产物

Read the full file on GitHub · 442 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 442 lines · 91 tokens per session scan A fdd69917c123

Subscribe to this mod's changes

game-opportunity is a skill published in the GitHub repository yan-labs/yan-skills (183 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 7,565 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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