muapi-storyboard

muapi-storyboard is a skill for Claude Code, Codex from SamurAIGPT/Generative-Media-Skills. It costs 23 tokens per session (625 once invoked), scanned B, original, MIT.

A storyboard tool that creates a sequence of still images from a one-line story idea. A storyboard is a set of visual frames used to plan how a film, animation, game scene, or other story progresses.

In plain words
What is it for?
Use it to plan short films, animations, game cutscenes, visual narratives, or image-based story sequences.
Why use it?
It turns a short premise into ordered visual beats, making the story's setup, conflict, climax, and ending easier to review. It also keeps characters and objects visually consistent across the frames.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan short films, animations, game cutscenes, visual narratives, or image-based story sequences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/samuraigpt/generative-media-skills/storyboard
About the project

Generative-Media-Skills is a toolkit that lets AI agents generate, edit, and display images, videos, and audio through the muapi command-line interface. It is for users of Claude Code, Cursor, Gemini CLI, and OpenCode who need multimodal media-generation workflows. The catalogue entries are the skills that expose these media capabilities to coding agents.

SamurAIGPT/Generative-Media-Skills · 4,263 stars · on GitHub · muapi.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SamurAIGPT/Generative-Media-Skills --skill storyboard
Clone the repo
git clone --depth 1 https://github.com/SamurAIGPT/Generative-Media-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for muapi-storyboard

README.md
[![agentmods](https://agentmods.dev/badge/skills/samuraigpt/generative-media-skills/storyboard/github.svg)](https://agentmods.dev/skills/samuraigpt/generative-media-skills/storyboard)
Your own site
<a href="https://agentmods.dev/skills/samuraigpt/generative-media-skills/storyboard"><img src="https://agentmods.dev/badge/skills/samuraigpt/generative-media-skills/storyboard/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for muapi-storyboard

Your own site · 80×15
<a href="https://agentmods.dev/skills/samuraigpt/generative-media-skills/storyboard"><img src="https://agentmods.dev/badge/skills/samuraigpt/generative-media-skills/storyboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 625 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 2 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Data Exfiltration · line 56
    Data is being sent to an external URL. This could be legitimate telemetry or data exfiltration. Manual review is recommended.
    Fix: Verify the destination URL is trusted and necessary. Remove or replace with documented APIs. Ensure no secrets, tokens, or PII are transmitted.
  • medium Data Exfiltration · line 56
    Data is being sent to an external URL. This could be legitimate telemetry or data exfiltration. Manual review is recommended.
    Fix: Verify the destination URL is trusted and necessary. Remove or replace with documented APIs. Ensure no secrets, tokens, or PII are transmitted.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00625
Opus 5 $0.00012 $0.00313
Sonnet 5 $0.00005 $0.00125
Haiku 4.5 $0.00002 $0.00063

Measured 9d ago against content hash 976950c03788, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade B, and why

muapi-storyboard scanned grade B with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Sends data to an external URLmediumData exfiltration

A POST to an outside endpoint may be telemetry or may be exfiltration; either way the mod talks to somewhere, and you should know where.

- For model IDs without a CLI alias yet, fall back to the raw endpoint via `curl -X POST https://api.muapi.ai/api/v1/<endpoint> -H "x-api-key: $MUAPI_API_KEY" -H 'content-type: application/json' -d '{...}'` and poll with

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

- For model IDs without a CLI alias yet, fall back to the raw endpoint via `curl -X POST https://api.muapi.ai/api/v1/<endpoint> -H "x-api-key: $MUAPI_API_KEY" -H 'content-type: application/json' -d '{...}'` and poll with
library/visual/storyboard/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Storyboard Generator

Generate N keyframes for a short story or scene sequence (image only, no video).

Inputs

Name Type Required Default Description
premise text yes One-line story premise (e.g. "lonely robot finds a tiny mechanical bird friend").
scenes int no 6 Number of keyframes to produce.
style text no cinematic, photoreal, soft lighting, 16:9 Visual style tags applied to every keyframe.

Steps

Use the plan to dispatch all N keyframes in a single parallel layer.

  1. Decompose premise into {{scenes}} story beats with a clear arc: setup → inciting moment → escalation → climax → resolution.
    • Each beat gets a one-paragraph visual description.
    • Maintain character / object continuity across beats (same character appearance, same world).
  2. For each beat, create a muapi image generate node (model=nano-banana-2, aspect_ratio=16:9):
    • Prompt = "<beat description>. {{style}}".
    • Tier: balanced (these are reference keyframes, not finals).
    • Aspect ratio: 16:9.
  3. Run the plan in parallel (no depends_on between keyframes).
  4. Return the asset ids in beat order with a one-line caption per scene.

Notes

  • Don't animate, upscale, or add audio — this skill is keyframes only. If the user wants video, suggest the music-video skill afterward.
  • For consistency, repeat character description verbatim in every prompt ("a small rusty humanoid robot with…") rather than relying on the model to remember.

Trigger Keywords

storyboard, keyframes, scene sequence, story panels


Notes for the Executing Agent

  • This recipe is LLM-orchestrated: read each phase, gather any missing inputs from the user, then call muapi CLI commands. Use muapi auth configure first if MUAPI_API_KEY is unset.
  • For model IDs without a CLI alias yet, fall back to the raw endpoint via curl -X POST https://api.muapi.ai/api/v1/<endpoint> -H "x-api-key: $MUAPI_API_KEY" -H 'content-type: application/json' -d '{...}' and poll with muapi predict wait <request_id>.
  • Substitute {{input_name}} placeholders with the user's actual inputs before issuing each call.

Read the full file on GitHub · 58 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 58 lines · 23 tokens per session scan B 976950c03788

Subscribe to this mod's changes

muapi-storyboard is a skill published in the GitHub repository SamurAIGPT/Generative-Media-Skills (4,263 stars, last pushed 3d ago), licensed MIT. It adds 23 tokens to every session and 625 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it B with 2 findings (sends data to an external url, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

reversing-unity-il2cpp

Reverse engineer Unity games and apps built with IL2CPP or Mono, using Il2CppDumper, Il2CppInspector, and dnSpy. Use when an APK or IPA contains global-metadata.dat, libil2cpp.so, UnityFramework, or Assembly-CSharp.dll, when jadx shows only UnityPlayerActivity, or when the target is described as a Unity build.

trilwu/secskills · 85 tokens

hz-unity-meta-mixed-reality-utility-kit

Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Use when working with Scene API data (rooms, walls, floors, furniture), spawning prefabs on scene anchors, placing virtual objects in the real world, world locking to prevent anchor drift, raycasting against room geometry…

meta-quest/agentic-tools · 136 tokens

hz-unity-meta-movement-sdk-retargeting

Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting .json (fix known-joint mappings, exclude joints from auto-mapping, rename target…

meta-quest/agentic-tools · 182 tokens

hz-vr-debug

Debugs Meta Quest and Horizon OS VR/MR applications using the metavr CLI — view logs, capture screenshots, diagnose common issues. Use when troubleshooting crashes, errors, or unexpected behavior on Quest devices.

meta-quest/agentic-tools · 46 tokens

hz-unity-face-tracking

Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta Quest via Meta Movement SDK (face tracking + A2E). Use when a user has an FBX with the 52 ARKit blendshapes (any prefix, L/R suffixes) and wants it to animate from face tracking on Quest Pro / Quest 3 / Quest 3S.

meta-quest/agentic-tools · 92 tokens

hz-unity-meta-core-sdk

Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Use when setting up VR/MR projects, configuring OVRManager, adding OVRCameraRig, enabling passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, or any Meta Quest XR feature. Covers OVRProjectSetup, AndroidManifest…

meta-quest/agentic-tools · 90 tokens