claude-clan: Skill for Claude Code

.claude/skills/isometric-props/SKILL.md

isometric-props is a skill for Claude Code from mittal-parth/claude-clan. It costs 125 tokens per session (6,038 once invoked), scanned A, original, no licence file.

A design tool for creating isometric city objects, where buildings and vehicles are shown with a fixed angled view. It covers objects such as landmarks, ships, aircraft, cranes, buildings, and quay furniture.

In plain words
What is it for?
Use it to design and prepare city props, place textures correctly, set canvas sizes, order overlapping parts, and build objects with curved surfaces.
Why use it?
It helps keep the objects’ perspective, textures, size, layering, and curved surfaces consistent across a city scene.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is mittal-parth/claude-clan's own configuration. It tells Claude Code how to work on claude-clan itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-clan configures →

Reuse

Borrowing it

Nothing to install: this file belongs to mittal-parth/claude-clan. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/mittal-parth/claude-clan/main/.claude/skills/isometric-props/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/mittal-parth/claude-clan

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for isometric-props

README.md
[![agentmods](https://agentmods.dev/badge/skills/mittal-parth/claude-clan/isometric-props/github.svg)](https://agentmods.dev/skills/mittal-parth/claude-clan/isometric-props)
Your own site
<a href="https://agentmods.dev/skills/mittal-parth/claude-clan/isometric-props"><img src="https://agentmods.dev/badge/skills/mittal-parth/claude-clan/isometric-props/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for isometric-props

Your own site · 80×15
<a href="https://agentmods.dev/skills/mittal-parth/claude-clan/isometric-props"><img src="https://agentmods.dev/badge/skills/mittal-parth/claude-clan/isometric-props.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 125 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,038 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00125 $0.06038
Opus 5 $0.00063 $0.03019
Sonnet 5 $0.00025 $0.01208
Haiku 4.5 $0.00013 $0.00604

Measured 11d ago against content hash aac2f62c43b5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

isometric-props scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/isometric-props/SKILL.md · 496 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 496 lines · 125 tokens per session scan A aac2f62c43b5

Subscribe to this mod's changes

isometric-props is a skill published in the GitHub repository mittal-parth/claude-clan (15 stars, last pushed 4d ago), with no licence file. It adds 125 tokens to every session and 6,038 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

roblox-ui

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…

gamedev-skills/awesome-gamedev-agent-skills · 101 tokens

game-ui-ux

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…

gamedev-skills/awesome-gamedev-agent-skills · 123 tokens

biome-creation

A workflow for placing rocks, trees, plants, and other reusable scene objects into a Unity biome, a themed area of a game world. It also covers regenerating the biome and checking the result with screenshots.

moorestech/moorestech · 170 tokens

use-widget-asset

Use when consuming a widget slice (panel, button, slider, progress bar, or toggle pair) from a create-asset-sheet pack in a Summer Engine scene. The pack's metadata.sliceMeta carries 9-slice margins, fill rects, and on/off pair links per slice. This skill explains how to wire those into NinePatchRect…

SummerEngine/summer-engine-agent · 99 tokens

before-after-audit

A before-and-after screenshot workflow for checking visual changes in a Unity scene. It keeps the Scene view camera fixed, compares the two images, and sends the difference for an external review.

moorestech/moorestech · 81 tokens

ui-basics

Use when building Summer Engine UI: HUDs, main menus, pause menus, health bars, progress bars, dialogue boxes, or any Control-node tree. Covers anchors, containers (VBox/HBox/Margin), responsive layout, and theme versus inline styling. Trigger on "UI", "HUD", "menu", "health bar", "Control", "anchors"…

SummerEngine/summer-engine-agent · 88 tokens