omniverse

omniverse is a skill for Claude Code from MonumentalSystems/Atlas-Agent-Teams. It costs 17 tokens per session (1,727 once invoked), scanned A, original, MIT.

Guidance for using NVIDIA Omniverse, a platform for creating, viewing, rendering, and collaborating on 3D scenes. It covers USD, an open format for describing 3D scenes, along with Omniverse applications and connectors.

In plain words
What is it for?
Setting up Omniverse-based 3D workflows, working with USD scenes, connecting other applications, and using real-time or distributed rendering.
Why use it?
It helps explain how different 3D tools and people can work with the same scene. It also organizes workflows for importing, composing, rendering, collaborating, and exporting assets.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the 3d-design plugin — 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers shipped together

Good fit Setting up Omniverse-based 3D workflows, working with USD scenes, connecting other applications, and using real-time or distributed rendering.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/monumentalsystems/atlas-agent-teams/omniverse
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MonumentalSystems/Atlas-Agent-Teams --skill omniverse
Clone the repo
git clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-Teams

Made for: Claude Code.

Or install 3d-design, the plugin that ships this one along with the rest of its 9 skills, 2 commands, 7 agents, 1 hook, 7 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for omniverse

README.md
[![agentmods](https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/omniverse/github.svg)](https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/omniverse)
Your own site
<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/omniverse"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/omniverse/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for omniverse

Your own site · 80×15
<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/omniverse"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/omniverse.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,727 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.01727
Opus 5 $0.00009 $0.00864
Sonnet 5 $0.00003 $0.00345
Haiku 4.5 $0.00002 $0.00173

Measured 11d ago against content hash 28c5e4fe4697, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

omniverse scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

teams/3d-design/skills/omniverse/SKILL.md · 187 lines

How it starts

The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.

NVIDIA Omniverse

Omniverse Platform Integration

Omniverse Overview

  • Platform: NVIDIA's open collaboration platform for 3D workflows
  • Real-Time Ray Tracing: Real-time path-traced rendering
  • Collaboration: Multi-user real-time collaboration
  • Universal Scene Description (USD): Open standard for 3D scenes
  • Connectors: Integration with various 3D applications
  • Extensions: Extend functionality with Omniverse extensions

Omniverse Applications

  • Create: Main application for scene composition and rendering
  • View: Lightweight viewer for reviewing scenes
  • Code: Code-based scene creation and manipulation
  • Farm: Distributed rendering farm
  • Nucleus: Collaboration server for multi-user workflows

Omniverse Workflows

  • Import: Import assets from various sources
  • Compose: Compose scenes with USD
  • Render: Real-time ray-traced rendering
  • Collaborate: Real-time multi-user collaboration
  • Export: Export to various formats and engines

3D Asset Formats for Omniverse

USD (Universal Scene Description)

  • USD Format: Primary format for Omniverse scenes
  • USD Variants: Multiple variants of assets
  • USD Instancing: Efficient instancing of assets
  • USD Layers: Layered composition of scenes
  • USD References: Reference external USD files
  • USD Payloads: Efficient loading of large scenes

Supported Formats

  • USD (.usd, .usda, .usdc): Primary Omniverse format
  • FBX (.fbx): Common 3D format
  • OBJ (.obj): Simple mesh format
  • GLTF/GLB (.gltf, .glb): Web-ready format
  • Alembic (.abc): Animation and particle data
  • MDL (.mdl): Material Definition Language

Asset Preparation

  • Scale: Ensure correct scale (meters)
  • Orientation: Ensure correct orientation (Y-up)
  • Materials: Convert materials to MDL
  • Textures: Optimize textures for real-time
  • Animations: Bake animations to USD
  • Optimization: Optimize for real-time rendering

Read the full file on GitHub · 187 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 187 lines · 17 tokens per session scan A 28c5e4fe4697

Subscribe to this mod's changes

omniverse is a skill published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 1mo ago), licensed MIT. It adds 17 tokens to every session and 1,727 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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