Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MonumentalSystems/Atlas-Agent-Teams --skill omniversegit clone --depth 1 https://github.com/MonumentalSystems/Atlas-Agent-TeamsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/omniverse)<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/omniverse"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/omniverse/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/monumentalsystems/atlas-agent-teams/omniverse"><img src="https://agentmods.dev/badge/skills/monumentalsystems/atlas-agent-teams/omniverse.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00017 | $0.01727 |
| Opus 5 | $0.00009 | $0.00864 |
| Sonnet 5 | $0.00003 | $0.00345 |
| Haiku 4.5 | $0.00002 | $0.00173 |
Grade A, and why
omniverse scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.
NVIDIA Omniverse
Omniverse Platform Integration
Omniverse Overview
- Platform: NVIDIA's open collaboration platform for 3D workflows
- Real-Time Ray Tracing: Real-time path-traced rendering
- Collaboration: Multi-user real-time collaboration
- Universal Scene Description (USD): Open standard for 3D scenes
- Connectors: Integration with various 3D applications
- Extensions: Extend functionality with Omniverse extensions
Omniverse Applications
- Create: Main application for scene composition and rendering
- View: Lightweight viewer for reviewing scenes
- Code: Code-based scene creation and manipulation
- Farm: Distributed rendering farm
- Nucleus: Collaboration server for multi-user workflows
Omniverse Workflows
- Import: Import assets from various sources
- Compose: Compose scenes with USD
- Render: Real-time ray-traced rendering
- Collaborate: Real-time multi-user collaboration
- Export: Export to various formats and engines
3D Asset Formats for Omniverse
USD (Universal Scene Description)
- USD Format: Primary format for Omniverse scenes
- USD Variants: Multiple variants of assets
- USD Instancing: Efficient instancing of assets
- USD Layers: Layered composition of scenes
- USD References: Reference external USD files
- USD Payloads: Efficient loading of large scenes
Supported Formats
- USD (.usd, .usda, .usdc): Primary Omniverse format
- FBX (.fbx): Common 3D format
- OBJ (.obj): Simple mesh format
- GLTF/GLB (.gltf, .glb): Web-ready format
- Alembic (.abc): Animation and particle data
- MDL (.mdl): Material Definition Language
Asset Preparation
- Scale: Ensure correct scale (meters)
- Orientation: Ensure correct orientation (Y-up)
- Materials: Convert materials to MDL
- Textures: Optimize textures for real-time
- Animations: Bake animations to USD
- Optimization: Optimize for real-time rendering
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 187 lines · 17 tokens per session scan A 28c5e4fe4697
omniverse is a skill published in the GitHub repository MonumentalSystems/Atlas-Agent-Teams (21 stars, last pushed 1mo ago), licensed MIT. It adds 17 tokens to every session and 1,727 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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