ai-asset-generation

ai-asset-generation is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 43 tokens per session (1,944 once invoked), scanned A, original, MIT.

A workflow for creating game assets such as images, skyboxes, 3D models, sound effects, music, voices, and video from text prompts using supported AI providers.

In plain words
What is it for?
It helps generate candidate game content and move approved results into the project while still allowing placeholder assets when no provider is configured.
Why use it?
It gives a project a controlled way to replace temporary placeholders with generated content while recording where assets came from and checking whether they are suitable.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the everything-game-dev-code plugin — 29 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit It helps generate candidate game content and move approved results into the project while still allowing placeholder assets when no provider is configured.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/ai-asset-generation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill ai-asset-generation
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 29 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ai-asset-generation

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/ai-asset-generation.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/ai-asset-generation)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/ai-asset-generation"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/ai-asset-generation.svg" alt="Measured on agentmods" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,944 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 118
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01944
Opus 5 $0.00022 $0.00972
Sonnet 5 $0.00009 $0.00389
Haiku 4.5 $0.00004 $0.00194

Measured 4d ago against content hash cd8303b2784d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

ai-asset-generation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/art-audio-content/ai-asset-generation/SKILL.md · 155 lines

How it starts

The opening of the file, as written. The whole thing — 155 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AI Asset Generation

Purpose

Generate production-candidate game assets from text prompts through the generative provider registry (manifests/asset-providers.json) so projects can move from procedural placeholders to real content without leaving the scaffold — while keeping generation engine-neutral, reproducible, provenance-tracked, and subject to the same acceptance gates as authored content.

Optional Capability — Gate Before Use

AI generation is an optional layer, not a dependency. It is available only when the active provider's API key is set in the environment (FAL_KEY for the default fal.ai provider). The scaffold's asset workflow does not require it:

  • Key present → this skill is available; the project may upgrade placeholders to generated content.
  • Key absent → this skill is inert. Fall back to the default scaffold tooling exactly as before the capability existed — placeholder-asset-pipeline and the engine placeholder commands (/unity-placeholders, /godot-placeholders, /web-placeholders) for sprites, 3D primitives, and procedural audio. A project built entirely on placeholders is a fully valid, shippable-to-prototype outcome; generation is an enhancement, never a gate.

Detecting the gate is cheap: the generator (scripts/generate-assets.js) reads the key from the environment and reports clearly when it is missing, pointing back to the placeholder path. Never fabricate or hand-place assets to "stand in" for the API.

Resolution Order and Cost

  • Prefer free before paid. For image/skybox (the registry's nativeFirstCapabilities), if the running harness has a native image generator (e.g. Codex $imagegen), use it instead of the paid API — keep the same names, paths, and acceptance gates. Fall to the API only when no native generator exists and a key is set; fall to placeholders otherwise. model3d/sfx/music/speech/ video have no native path — API or placeholders only.
  • Confirm before spending. Every run prints an estimated cost; the generator refuses runs at or above confirmOverUsd without --yes. For a single asset the user explicitly asked for, dry-run, show the estimate, and proceed if cheap. For autonomous or batch flows, get a clear yes on the total before running. Iterate on the cheap default model; reserve the expensive alternative and video for finals.
  • Quality vs price tier. Ask the user once, before a batch, which tier to use — budget, balanced, or premium — and pass --quality (default balanced). The registry's byQuality map picks the model per capability (e.g. image: flux-schnell / nano-banana-2 / nano-banana-pro; video: Wan / Seedance / Veo). Budget can keep a whole video run under the cost gate; premium crosses it and needs --yes. Tier sets the spend; the gate prevents surprises.

Read the full file on GitHub · 155 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 155 lines · 43 tokens per session scan A cd8303b2784d

Subscribe to this mod's changes

ai-asset-generation is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (81 stars, last pushed 18d ago), licensed MIT. It adds 43 tokens to every session and 1,944 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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