godot-testing

godot-testing is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 23 tokens per session (343 once invoked), scanned A, original, MIT.

A Godot testing guide helps choose automated tests and hands-on checks for features made with Godot, a game engine. It covers fast tests for predictable code, scene-level tests for integrated behaviour, and checks for exported builds.

In plain words
What is it for?
Use it to plan test cases, create stable fixtures for nodes and signals, separate required checks from exploratory ones, and add startup or export smoke tests.
Why use it?
It prevents teams from adding complicated tests where simpler checks are enough, while still covering recurring scene and integration bugs. It also makes test coverage and export confidence clearer in continuous integration (CI).

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to plan test cases, create stable fixtures for nodes and signals, separate required checks from exploratory ones, and add startup or export smoke tests.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/godot-testing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill godot-testing
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-testing

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/godot-testing/github.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/godot-testing)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/godot-testing"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/godot-testing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-testing

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/godot-testing"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/godot-testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 343 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00343
Opus 5.5 $0.00009 $0.00137
Sonnet 5.5 $0.00005 $0.00069
Haiku 4.5 $0.00002 $0.00034

Measured 10d ago against content hash 55d9e9cc088e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/godot/godot-testing/SKILL.md · 60 lines

What it actually says

Godot Testing

Purpose

Choose effective automated and manual test layers for Godot features without overcomplicating the project.

Use When

  • adding tests to Godot systems
  • scene-driven bugs are recurring
  • CI and export confidence need improvement

Inputs

  • feature risk profile
  • test tools
  • scene dependencies
  • export targets

Process

  1. cover deterministic logic with fast tests where possible
  2. use scene-level tests only where lifecycle or integration risk justifies them
  3. stabilize node and signal assumptions in fixtures
  4. separate gating from exploratory or informational tests
  5. track export and startup smoke coverage

Outputs

  • Godot test strategy
  • candidate test cases
  • fixture cautions
  • CI notes

Quality Bar

  • respects scene-tree ownership, autoload boundaries, and resource behavior
  • keeps scripts, signals, and resources understandable at scale
  • supports export reliability and content iteration without hidden coupling

Common Failure Modes

  • autoloads becoming global dumping grounds
  • signal webs with no ownership
  • shared resources causing accidental state leakage
  • godot-reviewer
  • qa-lead
  • build-engineer
  • godot-review
  • verify
  • qa-plan

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 60 lines · 23 tokens per session scan A 55d9e9cc088e

Subscribe to this mod's changes

godot-testing is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (96 stars, last pushed 11d ago), licensed MIT. It adds 23 tokens to every session and 343 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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