Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MRCalderon3D/everything-game-dev-code --skill localization-pipelinegit clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline)<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.00340 |
| Opus 5.5 | $0.00009 | $0.00136 |
| Sonnet 5.5 | $0.00005 | $0.00068 |
| Haiku 4.5 | $0.00002 | $0.00034 |
Grade A, and why
localization-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Localization Pipeline
Purpose
Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.
Use When
- the game will ship in multiple languages
- text is growing fast
- UI is not resilient to expansion
Inputs
- text inventory
- supported locales
- UI constraints
- narrative and subtitle requirements
Process
- separate localizable text from hardcoded content
- define key naming and source-of-truth rules
- plan export/import and review flow with vendors or internal localization
- identify screens and systems sensitive to expansion or RTL
- test fonts, truncation, and fallback behavior
Outputs
- localization workflow
- key management rules
- locale risk list
- QA localization checklist
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- narrative-designer
- ui-ux-designer
- doc-updater
Related Commands
- update-docs
- verify
- release-check
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 60 lines · 23 tokens per session scan A 22c8f417f093
localization-pipeline is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (95 stars, last pushed 7d ago), licensed MIT. It adds 23 tokens to every session and 340 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
cgs-content-audit
Use for content audit tasks that audit content coverage, duplication, tone consistency, localization needs, and production completeness; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-localize
Use for localize tasks that plan localization keys, context, screenshots, pluralization, text expansion, and review workflow; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-release-checklist
Use for release checklist tasks that check build, packaging, store, QA, localization, accessibility, rollback, and ship/no-ship readiness; produce verification evidence, changed or proposed files, and handoff boundaries.
localize
Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.
localize
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.
balance-check
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.