localization-pipeline

localization-pipeline is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 23 tokens per session (340 once invoked), scanned A, original, MIT.

A workflow for preparing game text, subtitles, and voice content for translation and cultural adaptation. It also accounts for languages that need more space or read from right to left.

In plain words
What is it for?
It helps separate translatable text, name translation keys, manage language files and reviews, and test expansion, truncation, fonts, and right-to-left layouts.
Why use it?
It prevents translated text from being trapped in code, overflowing the interface, using missing fonts, or becoming difficult to review before release.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit It helps separate translatable text, name translation keys, manage language files and reviews, and test expansion, truncation, fonts, and right-to-left layouts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/localization-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill localization-pipeline
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for localization-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline/github.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for localization-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/localization-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 340 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00340
Opus 5.5 $0.00009 $0.00136
Sonnet 5.5 $0.00005 $0.00068
Haiku 4.5 $0.00002 $0.00034

Measured 1mo ago against content hash 22c8f417f093, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

localization-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/art-audio-content/localization-pipeline/SKILL.md · 60 lines

What it actually says

Localization Pipeline

Purpose

Prepare the project for translation, cultural adaptation, text expansion, and voice or subtitle variability.

Use When

  • the game will ship in multiple languages
  • text is growing fast
  • UI is not resilient to expansion

Inputs

  • text inventory
  • supported locales
  • UI constraints
  • narrative and subtitle requirements

Process

  1. separate localizable text from hardcoded content
  2. define key naming and source-of-truth rules
  3. plan export/import and review flow with vendors or internal localization
  4. identify screens and systems sensitive to expansion or RTL
  5. test fonts, truncation, and fallback behavior

Outputs

  • localization workflow
  • key management rules
  • locale risk list
  • QA localization checklist

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release
  • narrative-designer
  • ui-ux-designer
  • doc-updater
  • update-docs
  • verify
  • release-check

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 60 lines · 23 tokens per session scan A 22c8f417f093

Subscribe to this mod's changes

localization-pipeline is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (95 stars, last pushed 7d ago), licensed MIT. It adds 23 tokens to every session and 340 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

cgs-content-audit

Use for content audit tasks that audit content coverage, duplication, tone consistency, localization needs, and production completeness; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 42 tokens

cgs-localize

Use for localize tasks that plan localization keys, context, screenshots, pluralization, text expansion, and review workflow; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 43 tokens

cgs-release-checklist

Use for release checklist tasks that check build, packaging, store, QA, localization, accessibility, rollback, and ship/no-ship readiness; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 48 tokens

localize

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

TraftG/opencode-game-studio · 28 tokens

localize

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

striderZA/OpenCodeGameStudios · 50 tokens

balance-check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

striderZA/OpenCodeGameStudios · 61 tokens