cgs-localize

cgs-localize is a skill for Claude Code from merlinhu1/codex-game-studio. It costs 43 tokens per session (575 once invoked), scanned A, original, MIT.

A localization planning workflow for preparing a game for other languages, including translation keys, text context, screenshots, plural forms, and review.

In plain words
What is it for?
Use it to organise translatable strings, give translators context, plan for text expansion and plural rules, and define language review steps.
Why use it?
It helps prevent unclear translations, broken layouts caused by longer text, and mistakes in language-specific wording.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: model in frontmatter; reads .claude/ paths; installed under .agents/ (shared by several agents).

Good fit Use it to organise translatable strings, give translators context, plan for text expansion and plural rules, and define language review steps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/merlinhu1/codex-game-studio/cgs-localize
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add merlinhu1/codex-game-studio --skill cgs-localize
Clone the repo
git clone --depth 1 https://github.com/merlinhu1/codex-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cgs-localize

README.md
[![agentmods](https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-localize/github.svg)](https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-localize)
Your own site
<a href="https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-localize"><img src="https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-localize/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cgs-localize

Your own site · 80×15
<a href="https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-localize"><img src="https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-localize.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 575 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.00575
Opus 5 $0.00022 $0.00287
Sonnet 5 $0.00009 $0.00115
Haiku 4.5 $0.00004 $0.00057

Measured 9d ago against content hash 115adb475ba2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

cgs-localize scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/cgs-localize/SKILL.md · 80 lines

What it actually says

Codex Game Studio Localize

Use this skill for localize work in Template Game.

Objective

Plan localization keys, context, screenshots, pluralization, text expansion, and review workflow.

Inputs

  • AGENTS.md
  • .codex/studio.json
  • task-relevant files named by the user or task record
  • production/timeline.md
  • docs/market-overview.md
  • tests/

Arguments

  • Objective or user request.
  • Target files, scenes, assets, or docs.
  • Constraints, deadlines, acceptance criteria, and verification command when known.

Procedure

  1. Clarify the requested plan localization keys, context, screenshots, pluralization, text expansion, and review workflow. and identify the current project stage.
  2. Collect evidence for String Context, Text Expansion, Locale Risk.
  3. Separate blockers from warnings and include rollback or deferral options.
  4. Produce the requested artifact or review with clear file paths and verification evidence.

Write Targets

  • production/
  • docs/

Output Contract

  • Summary
  • String Context
  • Text Expansion
  • Locale Risk
  • Review
  • Blocking issues
  • Changed files or proposed files
  • Verification evidence
  • Next owner or decision

Quality Gates

  • String Context
  • Text Expansion
  • Locale Risk
  • Review
  • Scope remains bounded to the current task and project stage.
  • Report labels unverified assumptions separately from evidence.

Decision Gates

  • Continue only when the expected output can be verified or clearly labeled as a plan.
  • Escalate to producer or qa-playtester when scope, ownership, or acceptance evidence is ambiguous.
  • Stop before broad rewrites, generated prompt mirrors, or hidden lifecycle behavior.

Handoff

Report changed files, verification evidence, remaining risks, and the next owner or decision. Do not imply hidden hooks or autonomous background work.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 80 lines · 43 tokens per session scan A 115adb475ba2

Subscribe to this mod's changes

cgs-localize is a skill published in the GitHub repository merlinhu1/codex-game-studio (53 stars, last pushed 1mo ago), licensed MIT. It adds 43 tokens to every session and 575 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

code-review

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

TraftG/opencode-game-studio · 41 tokens

design-review

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

TraftG/opencode-game-studio · 34 tokens

localize

Run the localization workflow: extract strings, validate localization readiness, check for hardcoded text, and generate translation-ready string tables.

TraftG/opencode-game-studio · 28 tokens

localize

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

striderZA/OpenCodeGameStudios · 50 tokens

godot-code-review

Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls.

jame581/GodotPrompter · 33 tokens

qa-plan

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

striderZA/OpenCodeGameStudios · 73 tokens