monetization-design

monetization-design is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 25 tokens per session (363 once invoked), scanned A, original, MIT.

A game design guide for planning purchases, battle passes, downloadable content, ads, and premium upgrades around the player experience.

In plain words
What is it for?
It is for defining offers, store behavior, entitlement rules, player messaging, compliance needs, and telemetry for testing and tuning.
Why use it?
It helps teams avoid unfair pressure, unclear ownership rules, legal problems, and game economies that become harder to control over time.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 29 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/monetization-design
Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill monetization-design
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 29 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for monetization-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/monetization-design.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/monetization-design)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/monetization-design"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/monetization-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 363 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00363
Opus 5 $0.00013 $0.00181
Sonnet 5 $0.00005 $0.00073
Haiku 4.5 $0.00003 $0.00036

Measured 2d ago against content hash 82f82be0de8f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

monetization-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/monetization-design/SKILL.md · 60 lines

What it actually says

Monetization Design

Purpose

Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.

Use When

  • the game includes IAP, battle passes, DLC, ads, or premium upsell
  • economy and monetization need alignment
  • store or entitlement flows are being added

Inputs

  • business model
  • economy rules
  • platform requirements
  • player trust constraints

Process

  1. define the monetization role in the product
  2. map offers to progression and retention without creating unfair pressure
  3. document entitlement, UX, and compliance behavior
  4. coordinate telemetry and experimentation
  5. review long-term inflation, abuse, and messaging risk

Outputs

  • monetization model
  • offer matrix
  • store UX requirements
  • compliance and telemetry notes

Quality Bar

  • supports the core fantasy and player goals
  • defines readable rules, edge cases, and feedback
  • creates concrete hooks for tuning, telemetry, and QA

Common Failure Modes

  • adding systems that do not serve the core loop
  • shipping vague rules that QA and engineering must guess at
  • tuning without instrumentation or hypotheses
  • mobile-f2p-analyst
  • economy-designer
  • liveops-manager
  • economy-balance
  • liveops-brief
  • cert-check

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 60 lines · 25 tokens per session scan A 82f82be0de8f

Subscribe to this mod's changes

monetization-design is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (80 stars, last pushed 16d ago), licensed MIT. It adds 25 tokens to every session and 363 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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