Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/monetization-designnpx skills add MRCalderon3D/everything-game-dev-code --skill monetization-designgit clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/monetization-design)<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/monetization-design"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/monetization-design.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.00363 |
| Opus 5 | $0.00013 | $0.00181 |
| Sonnet 5 | $0.00005 | $0.00073 |
| Haiku 4.5 | $0.00003 | $0.00036 |
Grade A, and why
monetization-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Monetization Design
Purpose
Design monetization systems that fit the product, respect player trust, and remain technically and legally manageable.
Use When
- the game includes IAP, battle passes, DLC, ads, or premium upsell
- economy and monetization need alignment
- store or entitlement flows are being added
Inputs
- business model
- economy rules
- platform requirements
- player trust constraints
Process
- define the monetization role in the product
- map offers to progression and retention without creating unfair pressure
- document entitlement, UX, and compliance behavior
- coordinate telemetry and experimentation
- review long-term inflation, abuse, and messaging risk
Outputs
- monetization model
- offer matrix
- store UX requirements
- compliance and telemetry notes
Quality Bar
- supports the core fantasy and player goals
- defines readable rules, edge cases, and feedback
- creates concrete hooks for tuning, telemetry, and QA
Common Failure Modes
- adding systems that do not serve the core loop
- shipping vague rules that QA and engineering must guess at
- tuning without instrumentation or hypotheses
Related Agents
- mobile-f2p-analyst
- economy-designer
- liveops-manager
Related Commands
- economy-balance
- liveops-brief
- cert-check
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 60 lines · 25 tokens per session scan A 82f82be0de8f
monetization-design is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (80 stars, last pushed 16d ago), licensed MIT. It adds 25 tokens to every session and 363 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.