godot-ai: Skill for Claude Code

.claude/skills/verification/SKILL.md

verification is a skill for Claude Code from hi-godot/godot-ai. It costs 50 tokens per session (239 once invoked), scanned A, original, MIT.

A verification checklist for Godot AI changes covering code linting, Python tests, GDScript tests in a running editor, and live checks of changed tools. Godot is a game engine.

In plain words
What is it for?
Use it before committing or when checking a change that affects Godot scenes, GDScript, AI tools, or the self-update process.
Why use it?
It catches editor, game-script, and undo/redo problems that ordinary Python tests or mocks may miss before a commit.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions AGENTS.md.

This is hi-godot/godot-ai's own configuration. It tells Claude Code how to work on godot-ai itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything godot-ai configures →

About the project

Godot AI is a Godot add-on and Model Context Protocol server that connects AI assistants to a live Godot editor. It is used to let coding agents create and modify game scenes, scripts, nodes, and other engine settings through the editor.

hi-godot/godot-ai · 2,298 stars · on GitHub

Reuse

Borrowing it

Nothing to install: this file belongs to hi-godot/godot-ai. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/hi-godot/godot-ai/main/.claude/skills/verification/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/hi-godot/godot-ai

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for verification

README.md
[![agentmods](https://agentmods.dev/badge/skills/hi-godot/godot-ai/verification/github.svg)](https://agentmods.dev/skills/hi-godot/godot-ai/verification)
Your own site
<a href="https://agentmods.dev/skills/hi-godot/godot-ai/verification"><img src="https://agentmods.dev/badge/skills/hi-godot/godot-ai/verification/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for verification

Your own site · 80×15
<a href="https://agentmods.dev/skills/hi-godot/godot-ai/verification"><img src="https://agentmods.dev/badge/skills/hi-godot/godot-ai/verification.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 239 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Rogue Agent · line 13
    Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.
    Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.00239
Opus 5 $0.00025 $0.00120
Sonnet 5 $0.00010 $0.00048
Haiku 4.5 $0.00005 $0.00024

Measured 11d ago against content hash f10835c56251, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

verification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/verification/SKILL.md · 23 lines

What it actually says

Verifying a Godot AI change

This skill is an adapter. The vendor-neutral source of truth is docs/verification.md.

Read that file and follow it. It covers the full pre-commit gauntlet: lint, Python tests, GDScript suites via test_run against a running editor, the live-smoke checklist for new or changed tools, and the self-update smoke trigger.

Two things worth knowing before you start:

  • Python mocks do not catch GDScript bugs, editor API regressions, or undo/redo breakage. A green pytest is not a verified change.
  • Running a scene persists in-memory scene mutations to disk. See "Live-smoke scene hygiene" in AGENTS.md before smoking against main.tscn.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 23 lines · 50 tokens per session scan A f10835c56251

Subscribe to this mod's changes

verification is a skill published in the GitHub repository hi-godot/godot-ai (2,298 stars, last pushed today), licensed MIT. It adds 50 tokens to every session and 239 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

smoke-check

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

striderZA/OpenCodeGameStudios · 61 tokens

qa-plan

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when…

striderZA/OpenCodeGameStudios · 73 tokens

automated-smoke-test

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

striderZA/OpenCodeGameStudios · 35 tokens

cgs-vertical-slice

Use for vertical slice tasks that validate whether a full game loop can be built at representative quality before production commitment; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 43 tokens

cgs-adopt

Use for adopt tasks that inventory existing source, assets, docs, and tests before mapping work into CGS structure; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 42 tokens

cgs-architecture-review

Use for architecture review tasks that review architecture for layer violations, scalability risks, engine misuse, testing seams, and production readiness; produce verification evidence, changed or proposed files, and handoff boundaries.

merlinhu1/codex-game-studio · 45 tokens