Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add NotNull92/hera-agent-godot --skill live-editorgit clone --depth 1 https://github.com/NotNull92/hera-agent-godotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/notnull92/hera-agent-godot/live-editor)<a href="https://agentmods.dev/skills/notnull92/hera-agent-godot/live-editor"><img src="https://agentmods.dev/badge/skills/notnull92/hera-agent-godot/live-editor/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/notnull92/hera-agent-godot/live-editor"><img src="https://agentmods.dev/badge/skills/notnull92/hera-agent-godot/live-editor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.00999 |
| Opus 5 | $0.00033 | $0.00500 |
| Sonnet 5 | $0.00013 | $0.00200 |
| Haiku 4.5 | $0.00007 | $0.00100 |
Grade A, and why
live-editor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Hera live Godot workflow
Use Hera only with a running Godot editor that has the Hera Agent Godot addon enabled (verified on Godot 4.2–4.7; 4.7 recommended). CLI output is the source of truth for live editor and runtime state.
Start with the live editor
- Run
hera status. If no live editor is found, ask the user to enable the addon under Project Settings → Plugins; do not infer editor state from files. - If multiple editors are found, run
hera instances. Passhera --instance <pid>for any mutation. - Before UI work, run
hera guidance uiand follow its returned mode.
Editor and game PIDs are separate. Use global --instance <editor-pid> for the
editor, then game --pid <game-pid> ... to select a fresh entry from
game instances, including externally launched games. Keep the game PID on QA
commands and scenarios. Never fall back to a different runtime when it expires.
--instance/--pid do not isolate user://; if shared_user_data is set,
split user data directories before parallel QA. Runtime screenshot sizes are
the live viewport; do not assume the project resolution or upscale. If hera instances shows stale, the editor process may still be running with an
expired heartbeat — that is not the same as no editor.
Keep reads small and writes safe
- Default output is compact. Prefer
hera --ids scene tree, selectednode get --prop/--props, scopedgame ui tree, andgame qa discoverbefore full dumps. - Use
node add/set/removeandsignal connect/disconnectfor normal editor changes; Godot records those as undoable steps. Prefer them toeval, whose expression can have side effects and is not undoable. - Scene, resource, script, import, and project-setting commands persist to
disk.
game node set/call,game click, andgame inputaffect only the running game and disappear when it stops. - Keep one editor per project. After direct
.tscnedits, stop the game,hera scene reload, then save through the editor. - The Hera runtime autoload is excluded from exports and restored afterward; do not persist a separate production autoload for the inspector.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +29 lines af8d4324639d
- 9d ago First seen · 48 lines · 66 tokens per session scan A a29c9a5ade18
live-editor is a skill published in the GitHub repository NotNull92/hera-agent-godot (11 stars, last pushed yesterday), licensed MIT. It adds 66 tokens to every session and 999 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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