ogpu: Skill for Claude Code

.claude/skills/scaffold-app/SKILL.md

scaffold-app is a skill for Claude Code from oframe/ogpu. It costs 139 tokens per session (1,193 once invoked), scanned A, original, Unlicense.

A starter generator for OGPU, a graphics-programming library, that creates an example with a renderer, camera, orbit controls, update loop, shader, and spinning cube.

In plain words
What is it for?
Use it to create a new OGPU example or blank WebGPU sketch with the repository's standard cube, rendering pipeline, camera, and animation setup.
Why use it?
It removes the repetitive setup needed before experimenting with a new WebGPU example. The generated structure gives the project a consistent starting point without creating a finished application.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths.

This is oframe/ogpu's own configuration. It tells Claude Code how to work on ogpu itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ogpu configures →

Reuse

Borrowing it

Nothing to install: this file belongs to oframe/ogpu. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/oframe/ogpu/main/.claude/skills/scaffold-app/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/oframe/ogpu

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scaffold-app

README.md
[![agentmods](https://agentmods.dev/badge/skills/oframe/ogpu/scaffold-app/github.svg)](https://agentmods.dev/skills/oframe/ogpu/scaffold-app)
Your own site
<a href="https://agentmods.dev/skills/oframe/ogpu/scaffold-app"><img src="https://agentmods.dev/badge/skills/oframe/ogpu/scaffold-app/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scaffold-app

Your own site · 80×15
<a href="https://agentmods.dev/skills/oframe/ogpu/scaffold-app"><img src="https://agentmods.dev/badge/skills/oframe/ogpu/scaffold-app.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 139 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,193 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00139 $0.01193
Opus 5.5 $0.00056 $0.00477
Sonnet 5.5 $0.00028 $0.00239
Haiku 4.5 $0.00014 $0.00119

Measured 12d ago against content hash bd652cdab98f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

scaffold-app scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/scaffold-app.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/scaffold-app/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scaffold a OGPU example

Stand up a complete, runnable OGPU example: renderer boot, camera + orbit controls, an update loop, and one spinning cube built the canonical way — new Box(gpu) → new Shader(...) + new UniformBuffer(...) → new Mesh({ shader, state, bindGroups }). The point is a clean, idiomatic starting point the user immediately builds on, not a finished piece.

A shell script generates the two files (class + shader); you wire it into src/main.js afterward. The split exists because file generation is fixed boilerplate (delegate it) but the main.js edits are structured insertions into an existing file (do them precisely with Edit).

Workflow

  1. Get the example name. It's used verbatim as the class name; the directory and ?src= value are its lowercased form. Convention here is a PascalCase class in a lowercase dir (e.g. HelloWebGPU in hellowebgpu/). If the user gives a casual name, PascalCase it for the class.

  2. Run the generator from anywhere (it resolves the repo root itself):

    .claude/skills/scaffold-app/scripts/scaffold-app.sh <Name>
    

    It creates examples/<name>/<Name>.js + examples/<name>/cube.wgsl and refuses to overwrite an existing example dir (surface the error, don't force).

  3. Wire src/main.js — three insertions, matching the surrounding style:

    • an import { <Name> } from '@examples/<name>/<Name>'; with the others;
    • a <name>: () => new <Name>(), entry in the views map;
    • a { view: '<name>', label: '<Label>', folder: '<name>' }, entry in the items array inside renderLanding(), under the most fitting { section: '...' } header, so it shows on the gallery landing page.
  4. Validate the shader without a browser: node scripts/validate-shaders.mjs examples/<name>/cube.wgsl (runs naga). The generated cube always passes; re-run after any edits.

  5. Tell the user it boots at ?src=<name> (npm run dev, then http://localhost:5173/?src=<name>).

Read the full file on GitHub · 82 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed · +3 lines · +2 tokens per session bd652cdab98f
  2. 1mo ago Changed 5269ee762fbb
  3. 1mo ago First seen · 79 lines · 137 tokens per session scan A 8568929419c1

Subscribe to this mod's changes

scaffold-app is a skill published in the GitHub repository oframe/ogpu (163 stars, last pushed 3d ago), licensed Unlicense. It adds 139 tokens to every session and 1,193 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

playtest-report

Structured playtest report template, or turn existing playtest notes into structured feedback.

Donchitos/Claude-Code-Game-Studios · 20 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

Reconstruct a skeleton from calibrated mesh projections and sequential VLM joint annotations, then fit joints and skin weights. Generate motion from joint-position trajectories, rhythm and contact constraints through IK; refine bone orientation against the action, then export, retarget and validate on the target mesh.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens