ogpu: Skill for Claude Code

.claude/skills/scaffold-shader/SKILL.md

scaffold-shader is a skill for Claude Code from oframe/ogpu. It costs 103 tokens per session (1,658 once invoked), scanned A, original, Unlicense.

A starting template for a simple WGSL shader used by the OGPU WebGPU engine to render a mesh. It includes the required vertex and fragment entry points, standard transform uniforms, and a basic normal-based color output.

In plain words
What is it for?
Use it when creating a new mesh shader, adding a .wgsl file, or starting a basic shader before adding custom uniforms or textures.
Why use it?
It removes the need to remember the exact names and bindings expected by OGPU's rendering pipeline. Following the template helps avoid shaders that fail to build or render incorrectly.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: reads .claude/ paths.

This is oframe/ogpu's own configuration. It tells Claude Code how to work on ogpu itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ogpu configures →

Reuse

Borrowing it

Nothing to install: this file belongs to oframe/ogpu. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/oframe/ogpu/main/.claude/skills/scaffold-shader/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/oframe/ogpu

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for scaffold-shader

README.md
[![agentmods](https://agentmods.dev/badge/skills/oframe/ogpu/scaffold-shader/github.svg)](https://agentmods.dev/skills/oframe/ogpu/scaffold-shader)
Your own site
<a href="https://agentmods.dev/skills/oframe/ogpu/scaffold-shader"><img src="https://agentmods.dev/badge/skills/oframe/ogpu/scaffold-shader/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for scaffold-shader

Your own site · 80×15
<a href="https://agentmods.dev/skills/oframe/ogpu/scaffold-shader"><img src="https://agentmods.dev/badge/skills/oframe/ogpu/scaffold-shader.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,658 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.01658
Opus 5.5 $0.00041 $0.00663
Sonnet 5.5 $0.00021 $0.00332
Haiku 4.5 $0.00010 $0.00166

Measured 12d ago against content hash 6545232b973d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

scaffold-shader scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/scaffold.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/scaffold-shader/SKILL.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Scaffold a simple WGSL shader

Generate a minimal, correct WGSL file (plus optional JS wiring) for a mesh rendered through Shader + Mesh. The base shader is deliberately bare — vs/fs reading the engine's camera.*/object.* and a fragment that outputs the normal mapped to 0..1. No custom uniforms, no textures: those are modifications you layer on top after generating, per the task. The reference shape is examples/hellowebgpu/cube.wgsl (same conventions).

Conventions that are NOT optional

These come from the reflection in Shader — get one wrong and the draw silently shades garbage or fails construction:

  • Line 1 is // validate-prepend: <relative path to src/core/engine.wgsl> so validate-shaders can compile the file (the script computes the path).
  • Do NOT declare matrices/time/viewport in a Uniforms struct. Shader appends the engine block (src/core/engine.wgsl): @group(1) camera (projectionMatrix, viewMatrix, cameraPosition, cameraQuaternion, viewport; one slot per render()), @group(1) object (modelMatrix, normalMatrix (mat3x3f), objectMatrix (inverse model); one fixed slot per mesh) and @group(3) time (time, delta, seconds). Read camera.* / object.* / time.*; don't declare your own module-scope time. There is no stored modelView; per vertex write camera.projectionMatrix * (camera.viewMatrix * (object.modelMatrix * p)) (WGSL * is left-associative, so P * V * M * p does mat-mat products per vertex). modelViewMatrix() returns the matrix where code needs it. Don't use camera/object/Camera/Object/modelViewMatrix as other module-scope names. Groups 1 and 3 are the engine's — user resources go in group 0 (group 2 for extras).
  • Custom uniforms: @group(0) @binding(0) var<uniform> uniforms : Uniforms (lowercase uniforms, struct typed; shader.uniforms is that struct). Own them with a UniformBuffer and set({...}).
  • Vertex entry point MUST be vs, fragment MUST be fs. Hardcoded.
  • Vertex attribute @location is assigned by declaration ORDER in the geometry's data object, not by name. Standard primitives (@core/primitives Box/Sphere/…) emit position (loc 0), normal (loc 1), uv (loc 2). The Vertex struct must match that order.
  • Texture uniforms are named t<Name> (e.g. tMap). Samplers keep descriptive names. Only add these if the shader actually samples a texture — a binding used by vs/fs but missing from the bind group fails bind-group validation.

Read the full file on GitHub · 103 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed · +7 lines · +1 tokens per session 6545232b973d
  2. 1mo ago Changed 6fd0e75424bf
  3. 1mo ago First seen · 96 lines · 102 tokens per session scan A 9e666fca9f63

Subscribe to this mod's changes

scaffold-shader is a skill published in the GitHub repository oframe/ogpu (163 stars, last pushed 3d ago), licensed Unlicense. It adds 103 tokens to every session and 1,658 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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