Orion_FreeEdition: Skill for Codex

.agents/skills/unreal-source-code-navigator/SKILL.md

unreal-source-code-navigator is a skill for Codex from OrionUE/Orion_FreeEdition. It costs 152 tokens per session (1,354 once invoked), scanned A, original, no licence file.

A guide for working with Unreal Engine C++ code, plugins, editor tools, and gameplay systems using the project's actual source and API structure. Unreal Engine is a game and real-time 3D development platform.

In plain words
What is it for?
Use it to write, change, review, or explain Unreal C++ code after checking source indexes, class hierarchies, module ownership, dependencies, includes, and reflection details.
Why use it?
It helps avoid guessing how local modules, plugins, build files, reflection rules, and existing classes fit together. This reduces changes that compile incorrectly or use APIs the project does not have.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: installed under .agents/ (shared by several agents).

This is OrionUE/Orion_FreeEdition's own configuration. It tells Codex how to work on Orion_FreeEdition itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Orion_FreeEdition configures →

Reuse

Borrowing it

Nothing to install: this file belongs to OrionUE/Orion_FreeEdition. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/OrionUE/Orion_FreeEdition/release/.agents/skills/unreal-source-code-navigator/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/OrionUE/Orion_FreeEdition

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-source-code-navigator

README.md
[![agentmods](https://agentmods.dev/badge/skills/orionue/orion_freeedition/unreal-source-code-navigator/github.svg)](https://agentmods.dev/skills/orionue/orion_freeedition/unreal-source-code-navigator)
Your own site
<a href="https://agentmods.dev/skills/orionue/orion_freeedition/unreal-source-code-navigator"><img src="https://agentmods.dev/badge/skills/orionue/orion_freeedition/unreal-source-code-navigator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-source-code-navigator

Your own site · 80×15
<a href="https://agentmods.dev/skills/orionue/orion_freeedition/unreal-source-code-navigator"><img src="https://agentmods.dev/badge/skills/orionue/orion_freeedition/unreal-source-code-navigator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 152 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,354 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00152 $0.01354
Opus 5.5 $0.00061 $0.00542
Sonnet 5.5 $0.00030 $0.00271
Haiku 4.5 $0.00015 $0.00135

Measured 2mo ago against content hash 945e65f42bb3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unreal-source-code-navigator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

The scan reads SKILL.md. This mod also ships 9 executable files (scripts/build_command_hint.py, scripts/find_unreal_context.py, scripts/inspect_unreal_class.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/unreal-source-code-navigator/SKILL.md · 69 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 69 lines · 152 tokens per session scan A 945e65f42bb3

Subscribe to this mod's changes

unreal-source-code-navigator is a skill published in the GitHub repository OrionUE/Orion_FreeEdition (21 stars, last pushed 4mo ago), with no licence file. It adds 152 tokens to every session and 1,354 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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