create-asset-sheet

create-asset-sheet is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 121 tokens per session (2,267 once invoked), scanned A, original, MIT.

A tool for generating a complete pack of related 2D game assets from one prompt. It separates the items, removes their backgrounds, names and categorizes them, and saves them together for use in a game.

In plain words
What is it for?
Making tilesets, UI kits, menu graphics, character packs, or biome sets containing multiple ready-to-use 2D assets.
Why use it?
It avoids generating every asset separately and then manually cutting out backgrounds and organizing the files. Creating the pack together helps the pieces share a consistent visual style.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Making tilesets, UI kits, menu graphics, character packs, or biome sets containing multiple ready-to-use 2D assets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/create-asset-sheet
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill create-asset-sheet
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-asset-sheet

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/create-asset-sheet/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/create-asset-sheet)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/create-asset-sheet"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/create-asset-sheet/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-asset-sheet

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/create-asset-sheet"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/create-asset-sheet.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 121 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,267 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00121 $0.02267
Opus 5 $0.00060 $0.01133
Sonnet 5 $0.00024 $0.00453
Haiku 4.5 $0.00012 $0.00227

Measured 11d ago against content hash c69a2d19a84f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

create-asset-sheet scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/2d-assets/create-asset-sheet/SKILL.md · 164 lines

How it starts

The opening of the file, as written. The whole thing — 164 lines — stays where its author put it; the contents beside it link to each section on GitHub.

create-asset-sheet — Generate a coherent pack of 2D assets

This skill turns a single prompt into a categorized pack of isolated, named 2D assets ready to drop into a game. It exists because the alternative — generating each asset one-by-one, then losing visual coherence between them, then manually matting backgrounds in Photoshop — is the most-cited pain point from indie devs working with image models in 2026.

Pipeline:

  1. Generate a sheet of N isolated assets in one image-gen call.
  2. Remove background (fal/bria) so each asset can stand on its own.
  3. Detect + name + classify each asset in one vision call (Gemini 3 Pro outputs bbox + snake_case name + category per region).
  4. Crop each region with sharp.
  5. Optionally upscale any small slice via fal flux-2/edit i2i, preserving aspect.
  6. Save as a single pack ArtAsset with packFiles: [{url, name, type}] and metadata.sliceBboxes.

Categories the classifier outputs (used to route into downstream pipelines): character | terrain | nature | lighting | water | decorative | buildings | ui | vfx

When to use

  • "Make me a Japanese village tileset."
  • "Generate a sci-fi UI kit — buttons, panels, icons."
  • "I need 12 fantasy props for a dungeon — chest, torch, skeleton, gold, etc."
  • "Give me a character pack: 6 cute monsters."
  • "Build a forest biome — trees, rocks, plants, ground tiles."

When NOT to use

  • The user wants a single asset → onyx:2d-assets/pixel-art or onyx:2d-assets/character-portrait.
  • The user wants character animation (walk cycle, attack frames) → onyx:2d-assets/sprite-sheet.
  • The user wants 3D models of a planned pack → not yet supported in one shot; loop onyx:2d-assets/concept-art → image-to-3D per item, or use onyx:asset-pipeline/asset-strategy to pick the right path.
  • The user wants terrain tiles that connect seamlessly (auto-tiling / Wang tiles) → onyx:2d-assets/tileable-texture is the right home for edge logic; this skill produces standalone tiles, not edge variants.

Read the full file on GitHub · 164 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 164 lines · 121 tokens per session scan A c69a2d19a84f

Subscribe to this mod's changes

create-asset-sheet is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 3mo ago), licensed MIT. It adds 121 tokens to every session and 2,267 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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