instantiate-asset-pack

instantiate-asset-pack is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 131 tokens per session (2,864 once invoked), scanned A, original, MIT.

A tool for placing a complete 2D asset pack into a game scene. It uses information about each image's position, grouping, and drawing order to recreate the pack as scene objects.

In plain words
What is it for?
Use it to add a whole interface pack, biome pack, dungeon pack, or composite object to a scene. It is for complete packs, not individual images.
Why use it?
It removes the manual work of importing every part of a pack and arranging overlapping pieces correctly.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to add a whole interface pack, biome pack, dungeon pack, or composite object to a scene. It is for complete packs, not individual images.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/instantiate-asset-pack
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill instantiate-asset-pack
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for instantiate-asset-pack

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/instantiate-asset-pack/github.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/instantiate-asset-pack)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/instantiate-asset-pack"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/instantiate-asset-pack/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for instantiate-asset-pack

Your own site · 80×15
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/instantiate-asset-pack"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/instantiate-asset-pack.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 131 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,864 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00131 $0.02864
Opus 5.5 $0.00052 $0.01146
Sonnet 5.5 $0.00026 $0.00573
Haiku 4.5 $0.00013 $0.00286

Measured 2mo ago against content hash 41170b1b2c36, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

instantiate-asset-pack scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/2d-assets/instantiate-asset-pack/SKILL.md · 246 lines

How it starts

The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.

instantiate-asset-pack — Instantiate Asset Pack into Scene

A pack ArtAsset (produced by summer:2d-assets/create-asset-sheet) is a bundle of cropped slice PNGs with per-slice metadata. This skill is the runtime side: given a pack, lay its slices into the current scene as a correctly-grouped, correctly-layered set of nodes.

For wiring individual widget slices (9-slice panels, progress bars, toggles), this skill delegates to summer:2d-assets/use-widget-asset. This skill handles the pack-level layout: grouping composites, paint order, spatial offset, naming.

When to use

  • "Import the dungeon UI pack."
  • "Spawn the settings panel from that asset sheet I just made."
  • "Bring the whole biome pack into this scene."
  • "Add the card frame composite from pack X."
  • User has a pack ArtAsset in their library and wants it placed in the scene, not just imported as files.

When NOT to use

  • User wants a single slice → import it directly as a Sprite2D (or summer:2d-assets/use-widget-asset if it's a UI widget).
  • User wants to generate a new pack → summer:2d-assets/create-asset-sheet.
  • User wants to apply a slice as a material/texture on a 3D mesh → not the pack flow; see asset_pipeline.json.

Pack JSON shape

Full schema: publicsummerengine/public/knowledge/asset_pack_schema.json.

The per-slice fields this skill cares about:

Field Used for
name Node name
url Texture path (after summer_import_from_url)
bbox Spatial offset of composite children relative to parent
zOrder z_index on the Sprite2D; sort children by this ascending
isComposite Filter out parent slices (flat previews, not runtime assets)
parentSliceIndex Group children to their composite parent
pairWith Toggle ON/OFF pair link
widget Wrap in NinePatchRect / TextureProgressBar via use-widget-asset
category Decide wrapper type — ui → Control tree, else Node2D/Sprite2D

Legacy fallback: slice.zOrder ?? slice.layerIndex ?? packFileIndex, slice.isComposite ?? slice.isReference ?? false. packFileIndex is the iteration counter when looping packFiles[], not a stored field.

Read the full file on GitHub · 246 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 246 lines · 131 tokens per session scan A 41170b1b2c36

Subscribe to this mod's changes

instantiate-asset-pack is a skill published in the GitHub repository SummerEngine/summer-engine-agent (59 stars, last pushed 1mo ago), licensed MIT. It adds 131 tokens to every session and 2,864 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

instantiate-asset-pack compared with skills from other repositories

instantiate-asset-pack next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
instantiate-asset-packSummerEngine/summer-engine-agentSkill591mo agoMITA131Claude Code
self-evolvetettethu/VibeGameSkill36724d agoApache-2.0A50Claude Code, Codex
artist-self-evolvetettethu/VibeGameSkill36724d agoApache-2.0A62Claude Code, Codex
vibegame-buildtettethu/VibeGameSkill36724d agoApache-2.0A42Claude Code, Codex
vibegame-starttettethu/VibeGameSkill36724d agoApache-2.0A61Claude Code, Codex
vibegame-edittettethu/VibeGameSkill36724d agoApache-2.0A57Claude Code, Codex
hearth-feelechoo19/hearthSkill441mo agoMITA97Claude Code