environment-kit

environment-kit is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 81 tokens per session (2,850 once invoked), scanned A, a copy of environment-kit, MIT.

A workflow for generating a matching set of modular 3D environment pieces, such as walls, floors, doors, pillars, and arches.

In plain words
What is it for?
Use it to create snap-together kits for dungeons, corridors, taverns, temples, and other game environments.
Why use it?
It keeps pieces visually consistent when they are generated separately, so they can form one level instead of looking like unrelated assets.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it to create snap-together kits for dungeons, corridors, taverns, temples, and other game environments.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/environment-kit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill environment-kit
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for environment-kit

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/environment-kit/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/environment-kit)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/environment-kit"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/environment-kit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for environment-kit

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/environment-kit"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/environment-kit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,850 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.02850
Opus 5 $0.00041 $0.01425
Sonnet 5 $0.00016 $0.00570
Haiku 4.5 $0.00008 $0.00285

Measured 10d ago against content hash 2f9ea09f08a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

environment-kit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to environment-kit — 60 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/3d-assets/environment-kit/SKILL.md · 170 lines

How it starts

The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Environment Kit — Style-Locked Modular Pieces

A kit is a family of meshes — wall, floor, door, pillar, corner, arch — that the level designer snaps together to build interiors and exteriors. The skill exists to solve one specific failure mode: generating each piece with a fresh prompt produces six pieces that look like they came from six different games. The fix is the style anchor pattern — generate one piece first, lock its prompt suffix, and reuse that exact suffix for every subsequent piece.

The backing tool is onyx_generate_3d, called multiple times. Each call costs ~$0.50, so a 6-piece kit is ~$3 and ~5 minutes. Confirm scope before starting.

When to use

  • "Build me a dungeon kit — walls, floor, door, pillar."
  • "I need modular wall pieces for a sci-fi corridor."
  • "Make a tileset for a wooden tavern interior."
  • "Generate the pieces for a stone temple — I'll assemble the level."
  • The user wants to build a level out of repeating, snapping pieces.

When NOT to use

  • A single hero prop (single chest, single throne) → onyx:3d-assets/prop-model.
  • Open-world terrain (rolling hills, forests) → use a heightmap + scattered organic models from onyx:3d-assets/organic-model.
  • Repeating flat surfaces only (just walls and floors, no decorative pieces) → onyx:asset-pipeline/asset-strategy Pipeline 2 (textures + CSG) is cheaper and snaps perfectly to grid.
  • Characters or vehicles in the scene — those are separate skills.

The style anchor pattern

This is the whole skill. Get this right and the kit looks unified. Get this wrong and you waste $3.

  1. Generate the anchor piece first. Pick the most visually defining piece — usually the wall or the door. Iterate the prompt until the user approves it visually.
  2. Extract the style suffix. Everything after the object description. Example anchor prompt:
    A stone dungeon wall section, mossy granite blocks with iron reinforcements, 
    torch-bracket sconce, weathered surface. Game asset, centered, stylized 
    low-poly game art, warm torchlight palette, white background, isolated object.
    
    The suffix to lock is everything from Game asset, ... onward, plus mossy granite blocks with iron reinforcements, weathered surface, warm torchlight palette — the material + palette tokens.
  3. Reuse the suffix verbatim for every other piece. Only change the object description at the front.

Read the full file on GitHub · 170 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 170 lines · 81 tokens per session scan A 2f9ea09f08a1

Subscribe to this mod's changes

environment-kit is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 81 tokens to every session and 2,850 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to environment-kit, differing in 60 lines, and is treated as a copy.

Related

Other skills, from other repositories

build-world

Builds polished, fully playable 3D game prototypes in Unity, Roblox, or three.js with high-quality (.glb) meshes from the Thrixel API, and publishes finished games to a public thrixel.world link that anyone can play in a browser. Use when the user wants to make a game, build a playable prototype, or generate 3D assets…

thrixel/build-world · 120 tokens

character-model

Use when generating a humanoid character ready for animation — player avatar, NPC, enemy, boss, companion. Generates a T-pose reference image, gates an un-rigged preview past the user, then runs the Meshy auto-rig pass and wires the result as a CharacterBody3D (movement) or Node3D (cinematic). Trigger on "make a…

SummerEngine/summer-engine-agent · 115 tokens

environment-kit

Use when generating a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corner blocks that snap together to form a level. Multiple meshes that share a visual style. Trigger on "build a dungeon kit", "modular walls", "level kit", "tileset", "interior pieces", "snap-together pieces", "make a…

SummerEngine/summer-engine-agent · 81 tokens

organic-model

Use when generating organic shapes — trees, rocks, mushrooms, coral, bushes, alien plants, vines, crystals, fruit, bones. The "easy mode" of 3D generation; AI artifacts read as natural irregularity. Trigger on "make a tree", "generate rocks", "I need foliage", "mushroom prop", "alien plants", "fill the scene with…

SummerEngine/summer-engine-agent · 89 tokens

vehicle-model

Use when generating a hard-surface vehicle — car, motorcycle, spaceship, hover bike, boat, mech, tank, helicopter. Static mesh, optional secondary detail-texture pass, wired as Vehicle3D (player-driven) or MeshInstance3D (background). Trigger on "make a car", "spaceship model", "generate a mech", "I need a vehicle"…

SummerEngine/summer-engine-agent · 92 tokens

prop-model

Use when generating a single static 3D prop — sword, barrel, chest, lantern, throne, statue, crate, key, potion, banner. One isolated object, no rigging, wired into the scene as a MeshInstance3D. Trigger on "make a sword", "generate a chest", "I need a barrel", "add a lantern model", "give me a treasure prop", "create…

SummerEngine/summer-engine-agent · 89 tokens