character-model

character-model is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 115 tokens per session (4,098 once invoked), scanned A, original, MIT.

A workflow for turning a humanoid design into a rigged 3D character. A rig is the internal skeleton that lets animations move the model.

In plain words
What is it for?
Use it to create a player character, NPC, enemy, boss, or companion, then prepare it for movement or animation in Summer Engine.
Why use it?
It separates the model review from the more costly rigging step and ensures the result can receive animation clips.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to create a player character, NPC, enemy, boss, or companion, then prepare it for movement or animation in Summer Engine.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/character-model
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill character-model
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-model

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/character-model.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/character-model)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/character-model"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/character-model.svg" alt="Measured on agentmods" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,098 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.04098
Opus 5 $0.00057 $0.02049
Sonnet 5 $0.00023 $0.00820
Haiku 4.5 $0.00012 $0.00410

Measured 8d ago against content hash 5d7604e02d2a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

character-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/3d-assets/character-model/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Model — T-Pose to Rigged Humanoid, Gated

This is the canonical Meshy auto-rig pipeline. It produces a humanoid .glb with a Meshy-compatible skeleton that summer:animation/generate-motion can drive directly. The work is split into two paid passes with a mandatory user-review gate between them — the rig pass is more expensive and locks the topology, so the user must see the un-rigged preview and approve before you spend on the rig.

The whole flow:

1. T-pose reference image    →  summer_generate_image                          (~$0.05, ~10s)
2. Un-rigged 3D mesh         →  summer_generate_3d(image-to-3d)                (~$0.50, ~60s)
3. ── USER REVIEW GATE ──
4. Rigged .glb               →  summer_generate_3d(image-to-3d, rig=true)      (~$1.00, ~90s)
5. Import → editor RESTART → wire as CharacterBody3D / Node3D
6. Hand off to summer:animation/generate-motion for clips

The animation skill (summer:animation/generate-motion) requires a rigged humanoid; a static .glb won't drive motion.

Web Chat / Public Orchestrator Equivalent

When this skill is running inside the PublicSummerEngine chat orchestrator, use the chat-native tools directly instead of sending the user to Studio:

generateImage -> createCharacter -> checkGenerationStatus/meshyJobStatus -> listUserAssets readiness -> rigModel if needed -> generateAnimation -> meshyJobStatus -> importAssets -> import-character

Use Studio only when the user explicitly asks for visual/manual picking or when chat-side generation fails. The recovered working flow used createCharacter, confirmed the rig had hasMeshyRigTask or animationsReady:true, then generated idle, walk, run, jump, and attack, imported the rig plus child animation GLBs into res://characters/<slug>/, then wired playback from the imported GLB AnimationPlayers/libraries. If generateAnimation returns animations_preparing, wait, poll/list the rig asset again, and retry instead of routing to Studio. Keep this path repeatable for "animated character", "3D character with animations", "walking enemy", and similar prompts.

Read the full file on GitHub · 263 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 263 lines · 115 tokens per session scan A 5d7604e02d2a

Subscribe to this mod's changes

character-model is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 3d ago), licensed MIT. It adds 115 tokens to every session and 4,098 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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