prop-model

prop-model is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 89 tokens per session (2,172 once invoked), scanned A, original, MIT.

A tool for generating one static 3D object and placing it in a game scene. Static means the object does not need character movement or an animation rig.

In plain words
What is it for?
Use it for swords, barrels, chests, lanterns, statues, crates, keys, potions, banners, and similar game-world objects.
Why use it?
It keeps the workflow focused on making a clean standalone object and adding it to the scene without leaving unused files behind.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it for swords, barrels, chests, lanterns, statues, crates, keys, potions, banners, and similar game-world objects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/prop-model
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill prop-model
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prop-model

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/prop-model.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/prop-model)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/prop-model"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/prop-model.svg" alt="Measured on agentmods" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,172 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.02172
Opus 5 $0.00044 $0.01086
Sonnet 5 $0.00018 $0.00434
Haiku 4.5 $0.00009 $0.00217

Measured 7d ago against content hash dc97d87cce31, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

prop-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3d-assets/prop-model/SKILL.md · 148 lines

How it starts

The opening of the file, as written. The whole thing — 148 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Prop Model — Generate One Static 3D Prop and Wire It

One prop, one mesh, one MeshInstance3D. This is the bread-and-butter call of the 3D-asset family — most game-world objects are static props. The skill exists to keep two things tight: the prompt shape that produces a clean isolated mesh on the first try, and the wire-in pattern that gets the asset into the scene without leaving orphans in res://assets/models/.

The backing tool is summer_generate_3d. Default model is hunyuan (Hunyuan 3D v3.1 Pro — best quality). Use trellis when speed matters (Trellis 2 is ~2× faster, slightly lower fidelity). meshy is the legacy fallback — only pick it if the user asks by name.

When to use

  • "Make me a treasure chest."
  • "Generate a viking axe."
  • "I need a wooden barrel for the cellar."
  • "Create a sci-fi crate."
  • Any single, static, non-character, non-modular object the player will see in 3D space.

When NOT to use

  • Character / humanoid → summer:3d-assets/character-model (needs T-pose + rig pass).
  • A set of matching pieces (walls, floors, doors, pillars) → summer:3d-assets/environment-kit (style-locked family).
  • Trees, rocks, foliage → summer:3d-assets/organic-model (organic forgives AI artifacts; cheaper recipe).
  • Cars, ships, mechs → summer:3d-assets/vehicle-model (hard-surface specifics).
  • Walls / floors / repeating geometry → summer:asset-pipeline/asset-strategy Pipeline 2 (textures + CSG).
  • "I just need a placeholder" → propose a primitive (BoxMesh / CylinderMesh) instead. Generation is metered.

Steps

1. Search before generating

summer_search_assets(query="<prop name>", assetType="3d_model", source="all")

If a fitting model exists, propose reuse:

Found assets/models/treasure_chest_01.glb. Reuse this, or generate fresh?

2. Pick a polycount target

Use case Tris Pass via
Hero prop (sword on hip, key item) 3k–8k options: { target_polycount: 5000 }
Background prop (crate, barrel, sack) 200–800 options: { target_polycount: 600 }
Mid-range interactive (chest, lantern) 1k–3k options: { target_polycount: 2000 }
Cinematic showcase (throne, statue) 10k–30k options: { target_polycount: 20000 }

Read the full file on GitHub · 148 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 148 lines · 89 tokens per session scan A dc97d87cce31

Subscribe to this mod's changes

prop-model is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 2d ago), licensed MIT. It adds 89 tokens to every session and 2,172 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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