environment-kit

environment-kit is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 81 tokens per session (3,014 once invoked), scanned A, original, MIT.

A method for creating matching 3D pieces that snap together to build a game level, such as walls, floors, doors, pillars, corners, and arches. It keeps the pieces visually consistent by reusing the same style instructions.

In plain words
What is it for?
Use it to create modular dungeon walls, sci-fi corridors, tilesets, or other reusable environment parts.
Why use it?
It prevents separately generated pieces from looking like they belong to different games.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to create modular dungeon walls, sci-fi corridors, tilesets, or other reusable environment parts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/environment-kit
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill environment-kit
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for environment-kit

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/environment-kit.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/environment-kit)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/environment-kit"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/environment-kit.svg" alt="Measured on agentmods" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,014 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.03014
Opus 5 $0.00041 $0.01507
Sonnet 5 $0.00016 $0.00603
Haiku 4.5 $0.00008 $0.00301

Measured 8d ago against content hash 17b49dd903e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

environment-kit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/3d-assets/environment-kit/SKILL.md · 176 lines

How it starts

The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Environment Kit — Style-Locked Modular Pieces

A kit is a family of meshes — wall, floor, door, pillar, corner, arch — that the level designer snaps together to build interiors and exteriors. The skill exists to solve one specific failure mode: generating each piece with a fresh prompt produces six pieces that look like they came from six different games. The fix is the style anchor pattern — generate one piece first, lock its prompt suffix, and reuse that exact suffix for every subsequent piece.

The backing tool is summer_generate_3d, called multiple times. Each call costs ~$0.50, so a 6-piece kit is ~$3 and ~5 minutes. Confirm scope before starting.

When to use

  • "Build me a dungeon kit — walls, floor, door, pillar."
  • "I need modular wall pieces for a sci-fi corridor."
  • "Make a tileset for a wooden tavern interior."
  • "Generate the pieces for a stone temple — I'll assemble the level."
  • The user wants to build a level out of repeating, snapping pieces.

When NOT to use

  • A single hero prop (single chest, single throne) → summer:3d-assets/prop-model.
  • Open-world terrain (rolling hills, forests) → use a heightmap + scattered organic models from summer:3d-assets/organic-model.
  • Repeating flat surfaces only (just walls and floors, no decorative pieces) → summer:asset-pipeline/asset-strategy Pipeline 2 (textures + CSG) is cheaper and snaps perfectly to grid.
  • Characters or vehicles in the scene — those are separate skills.

The style anchor pattern

This is the whole skill. Get this right and the kit looks unified. Get this wrong and you waste $3.

  1. Generate the anchor piece first. Pick the most visually defining piece — usually the wall or the door. Iterate the prompt until the user approves it visually.
  2. Extract the style suffix. Everything after the object description. Example anchor prompt:
    A stone dungeon wall section, mossy granite blocks with iron reinforcements, 
    torch-bracket sconce, weathered surface. Game asset, centered, stylized 
    low-poly game art, warm torchlight palette, white background, isolated object.
    
    The suffix to lock is everything from Game asset, ... onward, plus mossy granite blocks with iron reinforcements, weathered surface, warm torchlight palette — the material + palette tokens.
  3. Reuse the suffix verbatim for every other piece. Only change the object description at the front.

Read the full file on GitHub · 176 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 176 lines · 81 tokens per session scan A 17b49dd903e6

Subscribe to this mod's changes

environment-kit is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 3d ago), licensed MIT. It adds 81 tokens to every session and 3,014 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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