instantiate-asset-pack

instantiate-asset-pack is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 131 tokens per session (2,892 once invoked), scanned A, original, MIT.

A tool for placing a complete bundle of cropped 2D game-art pieces into a Godot scene. It keeps related pieces grouped and in the correct front-to-back drawing order.

In plain words
What is it for?
Importing a full UI kit, dungeon-art bundle, biome set, settings panel, or other multi-piece asset pack into a scene.
Why use it?
It removes the need to position every piece of a large art bundle by hand. It also preserves composite objects, such as a panel made from several pieces.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Importing a full UI kit, dungeon-art bundle, biome set, settings panel, or other multi-piece asset pack into a scene.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/instantiate-asset-pack
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill instantiate-asset-pack
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for instantiate-asset-pack

README.md
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Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/instantiate-asset-pack"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/instantiate-asset-pack/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for instantiate-asset-pack

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/instantiate-asset-pack"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/instantiate-asset-pack.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 131 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,892 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00131 $0.02892
Opus 5 $0.00066 $0.01446
Sonnet 5 $0.00026 $0.00578
Haiku 4.5 $0.00013 $0.00289

Measured 11d ago against content hash 91238d05684c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

instantiate-asset-pack scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/2d-assets/instantiate-asset-pack/SKILL.md · 246 lines

How it starts

The opening of the file, as written. The whole thing — 246 lines — stays where its author put it; the contents beside it link to each section on GitHub.

instantiate-asset-pack — Instantiate Asset Pack into Scene

A pack ArtAsset (produced by onyx:2d-assets/create-asset-sheet) is a bundle of cropped slice PNGs with per-slice metadata. This skill is the runtime side: given a pack, lay its slices into the current scene as a correctly-grouped, correctly-layered set of nodes.

For wiring individual widget slices (9-slice panels, progress bars, toggles), this skill delegates to onyx:2d-assets/use-widget-asset. This skill handles the pack-level layout: grouping composites, paint order, spatial offset, naming.

When to use

  • "Import the dungeon UI pack."
  • "Spawn the settings panel from that asset sheet I just made."
  • "Bring the whole biome pack into this scene."
  • "Add the card frame composite from pack X."
  • User has a pack ArtAsset in their library and wants it placed in the scene, not just imported as files.

When NOT to use

  • User wants a single slice → import it directly as a Sprite2D (or onyx:2d-assets/use-widget-asset if it's a UI widget).
  • User wants to generate a new pack → onyx:2d-assets/create-asset-sheet.
  • User wants to apply a slice as a material/texture on a 3D mesh → not the pack flow; see asset_pipeline.json.

Pack JSON shape

Full schema: publicOnyxEngine/public/knowledge/asset_pack_schema.json.

The per-slice fields this skill cares about:

Field Used for
name Node name
url Texture path (after onyx_import_from_url)
bbox Spatial offset of composite children relative to parent
zOrder z_index on the Sprite2D; sort children by this ascending
isComposite Filter out parent slices (flat previews, not runtime assets)
parentSliceIndex Group children to their composite parent
pairWith Toggle ON/OFF pair link
widget Wrap in NinePatchRect / TextureProgressBar via use-widget-asset
category Decide wrapper type — ui → Control tree, else Node2D/Sprite2D

Legacy fallback: slice.zOrder ?? slice.layerIndex ?? packFileIndex, slice.isComposite ?? slice.isReference ?? false. packFileIndex is the iteration counter when looping packFiles[], not a stored field.

Read the full file on GitHub · 246 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 246 lines · 131 tokens per session scan A 91238d05684c

Subscribe to this mod's changes

instantiate-asset-pack is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 3mo ago), licensed MIT. It adds 131 tokens to every session and 2,892 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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