organic-model

organic-model is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 89 tokens per session (3,120 once invoked), scanned A, a copy of organic-model, MIT.

A tool for generating irregular natural-looking 3D objects. It is intended for things such as trees, rocks, mushrooms, coral, alien plants, crystals, vines, and bones.

In plain words
What is it for?
Adding foliage, rocks, cave mushrooms, alien plants, coral, crystals, or other organic props to a 3D game environment.
Why use it?
Natural objects can tolerate uneven shapes and small generation flaws, so they are useful when a 3D scene needs more visual detail. It provides a way to create these objects for the scene.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Adding foliage, rocks, cave mushrooms, alien plants, coral, crystals, or other organic props to a 3D game environment.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/organic-model
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill organic-model
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for organic-model

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/organic-model/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/organic-model)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/organic-model"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/organic-model/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for organic-model

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/organic-model"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/organic-model.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,120 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 88% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.03120
Opus 5 $0.00044 $0.01560
Sonnet 5 $0.00018 $0.00624
Haiku 4.5 $0.00009 $0.00312

Measured 10d ago against content hash 1e8b737a4773, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

organic-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

88% identical to organic-model — 57 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/3d-assets/organic-model/SKILL.md · 194 lines

How it starts

The opening of the file, as written. The whole thing — 194 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Organic Model — Easy-Mode 3D Generation

Organic shapes (trees, rocks, mushrooms, coral, alien flora, crystals, vines, bones) are the most forgiving category for AI 3D generation. Lumps look natural. Asymmetry looks natural. Smoothing-group artifacts read as bark texture. The "melted" look that ruins vehicles and characters is fine on a mossy boulder.

This is the cheapest, fastest way to fill out a scene. Use it liberally — it's the recommended go-to when the user says "this scene feels empty". Each generation is ~$0.30–0.50, and the failure rate is the lowest of any 3D-asset family.

Backing tool: onyx_generate_3d. Default hunyuan is great here, but trellis is faster and quality difference is mostly invisible on organic shapes — trellis is the recommended pick when generating many at once.

When to use

  • "Make me a pine tree."
  • "Generate five different rocks I can scatter."
  • "I need glowing mushrooms for the cave."
  • "Fill this forest scene with foliage."
  • "Alien plants for the planet surface."
  • "Coral for the underwater level."
  • The user wants visual density without spending a lot of money or time.

When NOT to use

  • Character (humanoid, even if "tree-person") → onyx:3d-assets/character-model (rigging matters).
  • Vehicle, weapon, hard-surface object → onyx:3d-assets/prop-model or onyx:3d-assets/vehicle-model.
  • Tileable ground (grass field, sand) → onyx:asset-pipeline/asset-strategy Pipeline 2 (textures, not meshes).
  • Animated organic (Venus fly trap that opens, breathing pod) → generate static here, animate in-engine with bones or shape keys.
  • A single hero-tree centerpiece (Yggdrasil, the One Tree) — generate via onyx:3d-assets/prop-model with higher polycount and detail attention.

Polycount targets

Organic geometry tolerates aggressive polycount cuts because the silhouette is irregular — viewers can't spot poly-count drops the way they spot a low-poly cylinder.

Use case Tris Pass via
Hero tree (mid-distance, prominent) 4k–8k target_polycount: 6000
Background tree (forest filler) 1k–3k target_polycount: 2000
Distant tree (use billboard imposter) 200–500 target_polycount: 400
Large rock / boulder 800–2000 target_polycount: 1500
Small organic (mushroom, fruit, crystal) 300–1000 target_polycount: 600
Vine / branch decoration 200–500 target_polycount: 400

Read the full file on GitHub · 194 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 194 lines · 89 tokens per session scan A 1e8b737a4773

Subscribe to this mod's changes

organic-model is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 89 tokens to every session and 3,120 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 88% identical to organic-model, differing in 57 lines, and is treated as a copy.

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