prop-model

prop-model is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 89 tokens per session (2,121 once invoked), scanned A, original, MIT.

A workflow for generating one static 3D object, such as a sword, barrel, chest, lantern, or statue, and placing it in a Godot scene.

In plain words
What is it for?
Use it for one non-character object in a 3D game, such as a treasure chest or crate.
Why use it?
It helps produce an isolated mesh and connect it to the scene without leaving unused asset files behind.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it for one non-character object in a 3D game, such as a treasure chest or crate.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/prop-model
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill prop-model
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prop-model

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for prop-model

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/prop-model"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/prop-model.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,121 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.02121
Opus 5 $0.00044 $0.01060
Sonnet 5 $0.00018 $0.00424
Haiku 4.5 $0.00009 $0.00212

Measured 11d ago against content hash aaad8c1cd990, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

prop-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/3d-assets/prop-model/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Prop Model — Generate One Static 3D Prop and Wire It

One prop, one mesh, one MeshInstance3D. This is the bread-and-butter call of the 3D-asset family — most game-world objects are static props. The skill exists to keep two things tight: the prompt shape that produces a clean isolated mesh on the first try, and the wire-in pattern that gets the asset into the scene without leaving orphans in res://assets/models/.

The backing tool is onyx_generate_3d. Default model is hunyuan (Hunyuan 3D v3.1 Pro — best quality). Use trellis when speed matters (Trellis 2 is ~2× faster, slightly lower fidelity). meshy is the legacy fallback — only pick it if the user asks by name.

When to use

  • "Make me a treasure chest."
  • "Generate a viking axe."
  • "I need a wooden barrel for the cellar."
  • "Create a sci-fi crate."
  • Any single, static, non-character, non-modular object the player will see in 3D space.

When NOT to use

  • Character / humanoid → onyx:3d-assets/character-model (needs T-pose + rig pass).
  • A set of matching pieces (walls, floors, doors, pillars) → onyx:3d-assets/environment-kit (style-locked family).
  • Trees, rocks, foliage → onyx:3d-assets/organic-model (organic forgives AI artifacts; cheaper recipe).
  • Cars, ships, mechs → onyx:3d-assets/vehicle-model (hard-surface specifics).
  • Walls / floors / repeating geometry → onyx:asset-pipeline/asset-strategy Pipeline 2 (textures + CSG).
  • "I just need a placeholder" → propose a primitive (BoxMesh / CylinderMesh) instead. Generation is metered.

Steps

1. Search before generating

onyx_search_assets(query="<prop name>", assetType="3d_model", source="all")

If a fitting model exists, propose reuse:

Found assets/models/treasure_chest_01.glb. Reuse this, or generate fresh?

2. Pick a polycount target

Use case Tris Pass via
Hero prop (sword on hip, key item) 3k–8k options: { target_polycount: 5000 }
Background prop (crate, barrel, sack) 200–800 options: { target_polycount: 600 }
Mid-range interactive (chest, lantern) 1k–3k options: { target_polycount: 2000 }
Cinematic showcase (throne, statue) 10k–30k options: { target_polycount: 20000 }

Read the full file on GitHub · 142 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 142 lines · 89 tokens per session scan A aaad8c1cd990

Subscribe to this mod's changes

prop-model is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 3mo ago), licensed MIT. It adds 89 tokens to every session and 2,121 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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