sprites-and-images

sprites-and-images is a skill for Claude Code, Codex from phaserjs/phaser. It costs 73 tokens per session (3,686 once invoked), scanned A, original, MIT.

Guidance for placing and changing images in Phaser 4 games. It explains Images for still pictures and Sprites for pictures that can also use animations.

In plain words
What is it for?
Use it to create backgrounds, characters, items, and other game objects, then position, scale, rotate, recolor, hide, layer, or flip them.
Why use it?
It puts common visual changes—such as size, angle, transparency, tint, layering, and flipping—in one place.

Skill for Claude CodeCodex

About the project

Phaser is an open-source 2D game framework for creating HTML5 games that run in desktop and mobile web browsers with Canvas or WebGL rendering. JavaScript and TypeScript developers use it to build browser games and games distributed through platforms such as YouTube, Discord, Reddit, and Twitch. The catalogue skills support coding-agent workflows for Phaser projects.

phaserjs/phaser · 40,253 stars · on GitHub · phaser.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/phaserjs/phaser/sprites-and-images
Any agent
npx skills add phaserjs/phaser --skill sprites-and-images
Clone the repo
git clone --depth 1 https://github.com/phaserjs/phaser

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprites-and-images

README.md
[![agentmods](https://agentmods.dev/badge/skills/phaserjs/phaser/sprites-and-images.svg)](https://agentmods.dev/skills/phaserjs/phaser/sprites-and-images)
Your own site
<a href="https://agentmods.dev/skills/phaserjs/phaser/sprites-and-images"><img src="https://agentmods.dev/badge/skills/phaserjs/phaser/sprites-and-images.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,686 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.03686
Opus 5 $0.00036 $0.01843
Sonnet 5 $0.00015 $0.00737
Haiku 4.5 $0.00007 $0.00369

Measured 6d ago against content hash e012da6dd694, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

sprites-and-images scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/sprites-and-images/SKILL.md · 418 lines

How it starts

The opening of the file, as written. The whole thing — 418 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprites and Images

Creating and manipulating Sprite and Image game objects in Phaser 4 -- factory methods, texture/frame selection, the component mixin system, and common visual operations (position, scale, rotation, tint, flip, alpha, origin, depth).

Key source paths: src/gameobjects/sprite/, src/gameobjects/image/, src/gameobjects/GameObject.js, src/gameobjects/components/ Related skills: ../loading-assets/SKILL.md, ../animations/SKILL.md, ../physics-arcade/SKILL.md, ../game-object-components/SKILL.md

Quick Start

// In a Scene's create() method:

// Static image (no animation support, slightly cheaper)
const bg = this.add.image(400, 300, 'background');

// Sprite (supports animations)
const player = this.add.sprite(100, 200, 'player', 'idle-0');

// Common operations -- all methods return `this` for chaining
player.setPosition(200, 300);
player.setScale(2);
player.setAngle(45);
player.setTint(0xff0000);
player.setAlpha(0.8);
player.setOrigin(0, 1);       // bottom-left
player.setDepth(10);
player.setFlip(true, false);  // flip horizontally
player.setVisible(false);

// Chained
this.add.sprite(100, 100, 'coin')
    .setScale(0.5)
    .setTint(0xffff00)
    .play('spin');

Core Concepts

Sprite vs Image

Both extend GameObject and share the same set of component mixins. The only difference is that Sprite includes an AnimationState instance (sprite.anims) and animation convenience methods (play, stop, chain, etc.).

Feature Image Sprite
Static texture display Yes Yes
Tint, alpha, flip, scale, rotate Yes Yes
Physics body Yes Yes
Input / hit area Yes Yes
Animation (play, stop, chain) No Yes
preUpdate called each frame No Yes (updates animation)
Added to Scene updateList No Yes

Rule of thumb: Use Image for anything that does not need frame-by-frame animation. It skips the per-frame preUpdate cost and has a smaller API surface. Use Sprite only when you need the Animation component.

Read the full file on GitHub · 418 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 418 lines · 73 tokens per session scan A e012da6dd694

Subscribe to this mod's changes

sprites-and-images is a skill published in the GitHub repository phaserjs/phaser (40,253 stars, last pushed 15d ago), licensed MIT. It adds 73 tokens to every session and 3,686 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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