start

start is a skill for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 32 tokens per session (1,994 once invoked), scanned A, original, MIT.

A guided starting workflow for game projects that first asks where you are and then directs you to a suitable next step. It can account for your game idea, engine, code, prototypes, and planning documents.

In plain words
What is it for?
It helps route you toward idea development, engine selection, or continued work on an existing project.
Why use it?
It prevents beginners from having to choose a workflow without knowing what information matters. It also avoids assuming that a game concept or technical setup already exists.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; mentions Claude Code.

Good fit It helps route you toward idea development, engine selection, or continued work on an existing project.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixel-cellar/claude-code-game-studios/start
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixel-cellar/Claude-Code-Game-Studios --skill start
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for start

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/start/github.svg)](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/start)
Your own site
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/start"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/start/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for start

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/start"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/start.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,994 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.01994
Opus 5.5 $0.00013 $0.00798
Sonnet 5.5 $0.00006 $0.00399
Haiku 4.5 $0.00003 $0.00199

Measured 1mo ago against content hash 52db6640a646, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

start scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/start/SKILL.md · 152 lines

How it starts

The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.

引导式入门

此技能是新用户的入口。它不会假设你已经有了游戏创意、引擎偏好或任何经验。它先询问,然后将你路由到正确的工作流。


工作流

1. 检测项目状态(静默)

在询问任何问题之前,静默收集上下文信息,以便量身定制你的引导建议。不要主动展示这些结果 — 它们用于指导推荐,而非作为对话开场白。

检查:

  • 引擎已配置? 读取 .claude/docs/technical-preferences.md。如果 Engine 字段包含 [TO BE CONFIGURED],说明引擎未设置。
  • 游戏概念是否存在? 检查 design/gdd/game-concept.md。
  • 源代码是否存在? 使用 Glob 搜索 src/ 中的源文件(*.gd、*.cs、*.cpp、*.h、*.rs、*.py、*.js、*.ts)。
  • 原型是否存在? 检查 prototypes/ 中的子目录。
  • 设计文档是否存在? 统计 design/gdd/ 中的 Markdown 文件数量。
  • 生产工件(Production Artifacts)? 检查 production/sprints/ 或 production/milestones/ 中是否有文件。

在内部保存这些发现。你将用它们来验证用户的自评结果并定制后续推荐。


2. 询问用户当前阶段

这是用户首先看到的内容。清晰地展示以下 4 个选项:

欢迎使用 Claude Code Game Studios!

在提出建议之前,我想了解你目前的起点。你的游戏创意现在处于哪个阶段?

A)还没有想法 — 我完全没有任何游戏概念。我想探索并弄清楚要做什么。

B)模糊的想法 — 我有一个粗略的主题、感觉或类型方向(例如"跟太空有关的东西"或"一款温馨的农场游戏"),但还没有具体内容。

C)清晰的概念 — 我知道核心想法 — 类型、基本机制,可能还有一句话的推介 — 但还没有正式形成文档。

D)已有成果 — 我已经有了设计文档、原型、代码或重要的规划工作。我想整理或继续这些工作。

等待用户回答。在用户回复之前不要继续。


3. 根据回答进行路由

如果选 A:还没有想法

用户在进入其他任何环节之前需要创意探索。引擎选择、技术配置 — 这些都以后再说。

  1. 确认从零开始完全没问题
  2. 简要说明 /brainstorm 的作用(使用专业框架的引导式创意发想 — MDA 框架、玩家心理学、动词优先设计)
  3. 建议下一步运行 /brainstorm open
  4. 展示推荐路径:
    • /brainstorm — 发现你的游戏概念
    • /setup-engine — 配置引擎(brainstorm 会推荐一个)
    • /map-systems — 将概念拆解为系统并规划 GDD(游戏设计文档)编写顺序
    • /prototype — 测试核心机制
    • /sprint-plan — 规划第一个冲刺(Sprint)
如果选 B:模糊的想法

用户有一个种子想法,但需要帮助将其发展成完整概念。

  1. 请他们分享模糊的想法 — 哪怕几个字就够了
  2. 确认这是一个好的起点(不要评判或改变方向)
  3. 建议运行 /brainstorm [他们的线索] 来发展它
  4. 展示推荐路径:
    • /brainstorm [线索] — 将想法发展为完整概念
    • /setup-engine — 配置引擎
    • /map-systems — 将概念拆解为系统并规划 GDD 编写顺序
    • /prototype — 测试核心机制
    • /sprint-plan — 规划第一个冲刺
如果选 C:清晰的概念

用户知道自己要做什么,但还没有形成文档。

  1. 提出 2-3 个后续问题来了解他们的概念:
    • 类型和核心机制是什么?(一句话)
    • 有引擎偏好吗,还是需要帮助选择?
    • 大致规模如何?(Game Jam 游戏、小型项目、大型项目)
  2. 根据他们的回答,提供两条路径:
    • 先正式化:运行 /brainstorm,将概念结构化为正式的游戏概念文档,包含游戏支柱(Pillars)、MDA 分析和规模层级
    • 直接配置引擎:如果用户对概念很有信心,直接进入 /setup-engine,之后手动编写 GDD
  3. 展示推荐路径(根据他们的选择调整):
    • /brainstorm 或 /setup-engine(由用户选择)
    • /design-review — 验证概念文档
    • /map-systems — 将概念拆解为独立系统,标记依赖关系和优先级
    • /design-system — 编写各系统的 GDD(引导式,逐节完成)
    • /architecture-decision — 做出第一批技术决策
    • /sprint-plan — 规划第一个冲刺

Read the full file on GitHub · 152 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 152 lines · 32 tokens per session scan A 52db6640a646

Subscribe to this mod's changes

start is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (361 stars, last pushed 6mo ago), licensed MIT. It adds 32 tokens to every session and 1,994 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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