team-audio

team-audio is a skill for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 42 tokens per session (950 once invoked), scanned A, original, MIT.

A coordinated workflow for planning and implementing a game's audio, using specialists for sound direction, sound effects, technical setup, and gameplay integration.

In plain words
What is it for?
It helps define a game's sound identity, specify audio events and triggers, plan mixing and audio-system integration, and connect sounds to gameplay.
Why use it?
It organizes audio decisions across design and implementation so the team can work from a shared plan. Each stage requires the user's approval before continuing.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; names the AskUserQuestion tool.

Good fit It helps define a game's sound identity, specify audio events and triggers, plan mixing and audio-system integration, and connect sounds to gameplay.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixel-cellar/claude-code-game-studios/team-audio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/team-audio/github.svg)](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/team-audio)
Your own site
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/team-audio"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/team-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/team-audio"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/team-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 950 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00950
Opus 5.5 $0.00017 $0.00380
Sonnet 5.5 $0.00008 $0.00190
Haiku 4.5 $0.00004 $0.00095

Measured 1mo ago against content hash c4d717c851b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

team-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/team-audio/SKILL.md · 70 lines

What it actually says

当此技能被调用时,通过结构化管线编排音频团队。

决策点:在每个步骤转换时,使用 AskUserQuestion 将子代理的提案以可选项的形式呈现给用户。在对话中完整展示代理的分析内容,然后以简洁标签记录决策。用户必须批准后才能进入下一步。

  1. 读取参数,获取目标功能或区域(例如 combat、main menu、forest biome、boss encounter)。

  2. 收集上下文:

    • 读取 design/gdd/ 中与该功能相关的设计文档
    • 读取音频圣经 design/gdd/sound-bible.md(如存在)
    • 读取 assets/audio/ 中现有的音频资产列表
    • 读取该区域已有的音效设计文档

如何委派

使用 Task 工具将每个团队成员作为子代理(Subagent)生成:

  • subagent_type: audio-director — 声音标识、情感基调、音频调色板
  • subagent_type: sound-designer — 音效规格、音频事件、混音分组
  • subagent_type: technical-artist — 音频中间件、总线结构、内存预算
  • subagent_type: gameplay-programmer — 音频管理器、游戏性触发器、自适应音乐

始终在每个代理的提示中提供完整上下文(功能描述、现有音频资产、设计文档引用)。

  1. 按顺序编排音频团队:

步骤 1:音频方向(audio-director)

生成 audio-director 代理以:

  • 定义该功能/区域的声音标识
  • 指定情感基调和音频调色板
  • 设定音乐方向(自适应层级、分轨 Stems、过渡方式)
  • 定义音频优先级和混音目标
  • 建立自适应音频规则(战斗强度、探索、紧张感)

步骤 2:音效设计(sound-designer)

生成 sound-designer 代理以:

  • 为每个音频事件创建详细的音效规格
  • 定义声音类别(环境音、UI 音、游戏性音效、音乐、对白)
  • 指定每个声音的参数(音量范围、音调变化、衰减曲线 Attenuation)
  • 规划音频事件列表及触发条件
  • 定义混音分组和闪避规则(Ducking Rules)

步骤 3:技术实现(technical-artist)

生成 technical-artist 代理以:

  • 设计音频中间件集成方案(Wwise/FMOD/原生)
  • 定义音频总线结构和路由
  • 指定各平台音频资产的内存预算
  • 规划流式加载(Streaming)与预加载资产策略
  • 设计音频驱动的视觉效果(如有)

步骤 4:代码集成(gameplay-programmer)

生成 gameplay-programmer 代理以:

  • 实现音频管理器系统或审查现有系统
  • 将音频事件连接到游戏性触发器
  • 实现自适应音乐系统(如已指定)
  • 设置音频遮挡(Occlusion)和混响区域(Reverb Zones)
  • 编写音频事件触发的单元测试
  1. 编制音频设计文档,整合所有团队的输出。

  2. 保存至 design/gdd/audio-[feature].md。

  3. 输出摘要,包含:音频事件数量、预估资产数量、实现任务清单,以及团队成员之间的待决问题。

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 70 lines · 42 tokens per session scan A c4d717c851b8

Subscribe to this mod's changes

team-audio is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (361 stars, last pushed 6mo ago), licensed MIT. It adds 42 tokens to every session and 950 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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