pixijs-scene-core-concepts

pixijs-scene-core-concepts is a skill for Claude Code from pixijs/pixijs-skills. It costs 126 tokens per session (3,542 once invoked), scanned A, original, MIT.

A PixiJS v8 guide to the scene graph, the tree of objects that determines what appears on screen and how objects are positioned and ordered.

In plain words
What is it for?
Use it when organizing scenes, grouping objects, positioning items, applying masks, controlling draw order, or deciding which PixiJS skill covers a specific object.
Why use it?
It explains the shared basics behind PixiJS objects, including groups versus drawable leaves, local and world coordinates, masking, visibility checks, and render order.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: passSkillSpector: warn 126 tokens original MIT

Good fit Use it when organizing scenes, grouping objects, positioning items, applying masks, controlling draw order, or deciding which PixiJS skill covers a specific object.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-scene-core-concepts
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-scene-core-concepts
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-scene-core-concepts

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-core-concepts/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-core-concepts)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-core-concepts"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-core-concepts/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-scene-core-concepts

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-core-concepts"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-core-concepts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 126 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,542 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 16 Apr 2026
  • Snyk pass 16 Apr 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Prompt Injection · line 82
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
  • medium Prompt Injection · line 86
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
  • medium Prompt Injection · line 90
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00126 $0.03542
Opus 5 $0.00063 $0.01771
Sonnet 5 $0.00025 $0.00708
Haiku 4.5 $0.00013 $0.00354

Measured 13d ago against content hash ad9f459a74de, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-scene-core-concepts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/pixijs-scene-core-concepts/SKILL.md · 244 lines

How it starts

The opening of the file, as written. The whole thing — 244 lines — stays where its author put it; the contents beside it link to each section on GitHub.

This skill is the shared mental model referenced by all pixijs-scene-* leaves. It explains what the scene graph is in PixiJS v8, how a Container differs from a leaf, and where each concept lives. It does not go deep on any single API; it frames the pieces and points to the skill or reference file that does.

Quick Start

const world = new Container({ isRenderGroup: true });
app.stage.addChild(world);

const hero = new Container({ label: "hero" });
hero.addChild(new Sprite(bodyTexture));
hero.addChild(new Sprite(faceTexture));
world.addChild(hero);

const mask = new Graphics().rect(0, 0, 800, 600).fill(0xffffff);
world.mask = mask;
world.addChild(mask);

hero.position.set(world.width / 2, world.height / 2);

Related skills: pixijs-scene-container (Container API in detail), the leaf skills (pixijs-scene-sprite, pixijs-scene-graphics, pixijs-scene-text, pixijs-scene-mesh, pixijs-scene-particle-container, pixijs-scene-dom-container, pixijs-scene-gif), pixijs-events (hit testing traverses the scene graph), pixijs-performance (cache, culling, render groups), pixijs-math (Matrix, toGlobal/toLocal detail).

Core Concepts

What the scene graph is

The PixiJS scene graph is a tree of display objects rooted at app.stage. Each node has a parent, a transform (position, scale, rotation, pivot, skew) relative to its parent, and optional visual state (alpha, tint, blendMode, visibility). Each frame the renderer walks the tree, composes transforms and visual state down to world-space, culls what's offscreen, and emits draw calls. The scene graph is both the layout model and the render order: earlier siblings draw behind later siblings.

Every display object in v8 is a Container subclass. DisplayObject from earlier versions was removed.

Container vs leaf (CRITICAL)

There are two roles in the tree:

  • Containers: nodes that hold children. Use a Container (or RenderLayer) for any node that groups, positions, or transforms other nodes.
  • Leaves: nodes that draw something and have no children. Use Sprite, Graphics, Text, Mesh, ParticleContainer's Particle, DOMContainer, or GifSprite as leaves.

Read the full file on GitHub · 244 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 244 lines · 126 tokens per session scan A ad9f459a74de

Subscribe to this mod's changes

pixijs-scene-core-concepts is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 126 tokens to every session and 3,542 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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