viral-game

viral-game is a skill for Claude Code, Codex from PlayableIntelligence/game-creator. It costs 140 tokens per session (7,635 once invoked), scanned C, original, no licence file.

A workflow that turns a tweet, news story, or short idea into a browser game that is scaffolded, designed, deployed, and set up for monetization.

In plain words
What is it for?
Use it to make a game from a tweet, news story, URL, or short prompt.
Why use it?
It reduces the work of turning a small idea into a playable online game.

Skill for Claude CodeCodex

Part of the game-creator plugin — 31 skills, 4 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/playableintelligence/game-creator/viral-game
Any agent
npx skills add PlayableIntelligence/game-creator --skill viral-game
Clone the repo
git clone --depth 1 https://github.com/PlayableIntelligence/game-creator

Made for: Claude Code, Codex.

Or install game-creator, the plugin that ships this one along with the rest of its 31 skills, 4 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for viral-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/playableintelligence/game-creator/viral-game.svg)](https://agentmods.dev/skills/playableintelligence/game-creator/viral-game)
Your own site
<a href="https://agentmods.dev/skills/playableintelligence/game-creator/viral-game"><img src="https://agentmods.dev/badge/skills/playableintelligence/game-creator/viral-game.svg" alt="Measured on agentmods" height="20"></a>
Per session 140 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,635 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 3 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00140 $0.07635
Opus 5 $0.00070 $0.03818
Sonnet 5 $0.00028 $0.01527
Haiku 4.5 $0.00014 $0.00764

Measured 5d ago against content hash 36bcfafe08d8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade C, and why

viral-game scanned grade C with 3 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Sends data to an external URLmediumData exfiltration

A POST to an outside endpoint may be telemetry or may be exfiltration; either way the mod talks to somewhere, and you should know where.

curl -sS https://here.now/api/auth/login -H "content-type: application/json" -d '{"email": "[email protected]"}'

Asks for rootmediumPrivilege escalation

A mod that escalates privileges can change anything on the machine, not only the project.

mkdir -p ~/.herenow && echo "<API_KEY>" > ~/.herenow/credentials && chmod 600 ~/.herenow/credentials

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -sS https://here.now/api/auth/login -H "content-type: application/json" -d '{"email": "[email protected]"}'
skills/viral-game/SKILL.md · 653 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 653 lines · 140 tokens per session scan C 36bcfafe08d8

Subscribe to this mod's changes

viral-game is a skill published in the GitHub repository PlayableIntelligence/game-creator (323 stars, last pushed 3mo ago), with no licence file. It adds 140 tokens to every session and 7,635 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it C with 3 findings (sends data to an external url, asks for root, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

playtest-report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

Donchitos/Claude-Code-Game-Studios · 35 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

unity-manual-component

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. For one-off Inspector workflows that do not need REST automation.

Besty0728/Unity-Skills · 36 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens