Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playcanvas/create-playcanvas --skill apply-conventionsgit clone --depth 1 https://github.com/playcanvas/create-playcanvasWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playcanvas/create-playcanvas/apply-conventions)<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/apply-conventions"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/apply-conventions/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/apply-conventions"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/apply-conventions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.00539 |
| Opus 5.5 | $0.00014 | $0.00216 |
| Sonnet 5.5 | $0.00007 | $0.00108 |
| Haiku 4.5 | $0.00004 | $0.00054 |
Grade A, and why
apply-conventions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- apply-conventions — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 50 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Engine conventions
Check version-sensitive APIs against installed playcanvas declarations.
Coordinates
- Right-handed, +Y up, metres.
entity.forward, cameras, andlookAtuse -Z. - Directional and spot lights shine along local -Y, straight down by default. Aim them with
setEulerAngles, notlookAt. - glTF models usually face +Z; record per-model yaw with
calibrate-model. - Angle APIs take degrees in XYZ order. Keep pitch, yaw, and roll as app state; never feed
getEulerAngles()back intosetEulerAngles(). Interpolate withmath.lerpAngleorQuat.slerp. - Use world setters on semantic roots and
setLocal*below a parent. Never scale rigid-body roots or skinned bones.
Current APIs
renderandanimcomponents, notmodelandanimation.- ESM
class X extends Scriptwithstatic scriptName, notcreateScript. Mesh.fromGeometry(device, new BoxGeometry()), notcreateBoxand the othercreate*helpers.- Named imports from
playcanvas; shipped scripts only fromplaycanvas/scripts/esm/**.
Cameras
- FOV is vertical, 45° by default. Check shipped camera scripts before writing controls
(
reuse-scripts).
Materials and bounds
StandardMaterial.useMetalnessdefaults tofalse; enable it before usingmetalness.- Call
material.update()after property edits. Per-mesh values usemeshInstance.setParameter()with no update or clone. - Clone shared materials, including imported ones, before editing them for some meshes.
setParameteruploads raw values; convert sRGB colours withColor#linear().- Back faces cull by default; counter-clockwise winding is the front face.
- Entities have no
aabb; union descendantmeshInstance.aabb. Ifmesh.update()skips bounds, setmesh.aabbyourself, and expand it by any vertex-shader displacement.
Verify in the running app
Offline values cannot prove facing, poses, or placement. Read values from the running app with
inspect-runtime, and judge visuals only from screenshots you have inspected. A saved file path is
not evidence.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago Changed 7e00be4c6177
- 24d ago Changed · -26 lines · -4 tokens per session 8c51b0d8ec86
- 26d ago Changed 82cec6700d79
- 1mo ago First seen · 76 lines · 40 tokens per session scan A df464d24380a
apply-conventions is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 36 tokens to every session and 539 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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