assemble-scene

assemble-scene is a skill for Claude Code, Codex from playcanvas/create-playcanvas. It costs 36 tokens per session (319 once invoked), scanned A, original, MIT.

A workflow for building one organised gameplay object from a semantic root, its calibrated 3D visuals, collision shape, physics body, and behaviour.

In plain words
What is it for?
It helps assemble characters, scenery, gameplay entities, model hierarchies, colliders, and physics objects in PlayCanvas Engine, React, or Web Components.
Why use it?
It prevents misplaced models, incorrectly sized colliders, duplicated scaling adjustments, and unclear ownership when objects are created or removed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps assemble characters, scenery, gameplay entities, model hierarchies, colliders, and physics objects in PlayCanvas Engine, React, or Web Components.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/playcanvas/create-playcanvas/assemble-scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playcanvas/create-playcanvas --skill assemble-scene
Clone the repo
git clone --depth 1 https://github.com/playcanvas/create-playcanvas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for assemble-scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/assemble-scene/github.svg)](https://agentmods.dev/skills/playcanvas/create-playcanvas/assemble-scene)
Your own site
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/assemble-scene"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/assemble-scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for assemble-scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/assemble-scene"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/assemble-scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 319 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00319
Opus 5.5 $0.00014 $0.00128
Sonnet 5.5 $0.00007 $0.00064
Haiku 4.5 $0.00004 $0.00032

Measured 23d ago against content hash 92fb56aea5ee, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

assemble-scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/assemble-scene/SKILL.md · 29 lines

What it actually says

Scene assembly

Each scene object has one named root. Put position, heading, rigidbody, collision, and scripts on the root, and the calibrated visual from calibrate-model below it. Apply calibration once; if the tuning record is missing, calibrate first.

  • Name roots by role, with predictable names for repeated instances.
  • Size colliders from measured bounds and keep them aligned with render bounds.
  • Space roots by the scaled footprint in the tuning record, not by pivot position. A non-90° yaw rotates the footprint, so reserve its larger horizontal extent.
  • Keep UI, effects, cameras, and lights outside model hierarchies.
  • Remove the root through its surface's lifecycle and unregister events it owns.
  • Rigid bodies need Ammo loaded first (build-app).

Check placement

After a rendered frame, measure each support or attachment at the object's actual position, using a mount point, raycast, or geometry sample read through inspect-runtime. A positive gap floats; a negative gap penetrates. Overlapping world AABBs between unrelated roots are a failure unless two different views prove the overlap is empty space.

Read only the reference matching the code: direct Engine, React, or Web Components.

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago Changed 92fb56aea5ee
  2. 24d ago Changed · -25 lines · -9 tokens per session 12f8ddc262c0
  3. 1mo ago First seen · 54 lines · 45 tokens per session scan A f0b4c8bb770f

Subscribe to this mod's changes

assemble-scene is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 36 tokens to every session and 319 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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