bake-lighting

bake-lighting is a skill for Claude Code, Codex from playcanvas/create-playcanvas. It costs 31 tokens per session (438 once invoked), scanned A, original, MIT.

A PlayCanvas workflow for precomputing lighting for objects that do not move. PlayCanvas is a browser game engine; precomputed lighting stores lighting results in textures so they need less work while the game runs.

In plain words
What is it for?
Use it to bake static lights, shadows, and ambient occlusion into a PlayCanvas scene, configure which lights and meshes participate, and choose the appropriate bake mode.
Why use it?
It reduces the per-frame cost of shadows and lighting and can improve startup or download budgets when lighting can be prepared ahead of time.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to bake static lights, shadows, and ambient occlusion into a PlayCanvas scene, configure which lights and meshes participate, and choose the appropriate bake mode.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/playcanvas/create-playcanvas/bake-lighting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playcanvas/create-playcanvas --skill bake-lighting
Clone the repo
git clone --depth 1 https://github.com/playcanvas/create-playcanvas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bake-lighting

README.md
[![agentmods](https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/bake-lighting/github.svg)](https://agentmods.dev/skills/playcanvas/create-playcanvas/bake-lighting)
Your own site
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/bake-lighting"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/bake-lighting/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bake-lighting

Your own site · 80×15
<a href="https://agentmods.dev/skills/playcanvas/create-playcanvas/bake-lighting"><img src="https://agentmods.dev/badge/skills/playcanvas/create-playcanvas/bake-lighting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 438 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00438
Opus 5.5 $0.00012 $0.00175
Sonnet 5.5 $0.00006 $0.00088
Haiku 4.5 $0.00003 $0.00044

Measured 24d ago against content hash 9176fe152ab5, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

bake-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/bake-lighting/SKILL.md · 37 lines

What it actually says

Bake static lighting

Lightmaps remove per-frame shadow and lighting cost for static lights on static geometry.

  • Application registers Lightmapper; manual AppOptions bootstraps set lightmapper = Lightmapper.
  • On the light, set bake = true; once every mesh it lights is lightmapped, set affectDynamic = false.
  • On each mesh, set render.lightmapped = true, or it goes unlit once affectDynamic is off. Size it with lightmapSizeMultiplier; castShadowsLightmap lets meshes shadow each other.
  • Set the mode on scene.lightmapMode: BAKE_COLOR for flat diffuse, or the default BAKE_COLORDIR, which adds direction for normal- or specular-mapped materials.
  • Bake AO without lights with scene.ambientBake, ambientBakeNumSamples, and ambientBakeOcclusionBrightness and ambientBakeOcclusionContrast.
  • The Engine bakes once on the first rendered frame. Call app.lightmapper.bake(null, mode) only for nodes added later or to re-bake.

A second UV set is required

A node bakes only when every mesh instance has SEMANTIC_TEXCOORD1. Otherwise it is skipped, with only a debug-build log, and stays dynamically lit. Primitives have the set; imported GLBs often do not. Check, then unwrap or re-export.

On-device or offline

Time bake() on the target device. Move to an offline bake shipped as textures only when it misses the startup budget or needs detail the runtime lightmapper cannot produce, and state the added download size.

Dynamic objects moving through baked light need approximated occlusion and a contact shadow, or they look pasted on. Compare verify-pixels captures in and out of baked shadow.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago Changed · -31 lines · -8 tokens per session 9176fe152ab5
  2. 26d ago Changed · +6 lines cbf09d7e26ae
  3. 1mo ago First seen · 62 lines · 39 tokens per session scan A 8dec56ebc8c7

Subscribe to this mod's changes

bake-lighting is a skill published in the GitHub repository playcanvas/create-playcanvas (61 stars, last pushed today), licensed MIT. It adds 31 tokens to every session and 438 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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